September 24, 2022

Designers

  • Work on companion adjustments

  • Work on quest adjustments

  • Work on zed skill setup

  • Start work on filler enemies setup

  • Work on new biome tiles

  • Work on balancing adjustments

  • Design new enhancement pathways proposals

Art/Animation

*Character

In progress:

  • Christmas bells

  • Christmas accessories

  • Christmas socks texturing

  • Christmas red and white ribbons

Completed:

  • Christmas socks

  • Christmas lanterns

  • Christmas candy canes

  • Christmas toy sword texturing

*Concept

In progress:

  • NPC Maud

  • Chaznu

  • Christmas illustration

  • Dryrock Arena

Completed:

  • NPC Tetch

  • Zed Groff

  • Empty Outcast Hideout

  • Dryrock generic buildings

  • Forest evacuation site

UI/UX

  • Create SFX for in-game items

  • Create more Dungeon Icons

  • Upgrade Inventory

  • Design Quest Achievement

  • Create Quick menu icons

  • Create SFX for Crafting

Environment

In progress:

  • Large Crystal (Blocking object)

  • Forest bonfire

  • Set up zed animation

Completed:

  • Setup NPC animation in Unity

  • Christmas Candy canes

  • Small Nest/Hole with glowing blinking eyes

  • Christmas Snowman

Textures

In progress:

  • Environment Cliff repaint Cliff 21&22

  • NPCRaider

Completed:

  • Christmas Presents

  • Candy cane

  • Christmas Strix

  • Environment Cliff repaint 1-20

Programmers

  • IAP panel WIP

  • Dungeon keys

  • Combat and AI fixes

  • Tutorial related tasks

  • Singular integration

  • Azure backend coding

  • A lot of small fixes everywhere

Blockchain

  • Wrapping up development for player portal page

  • Developing shill token integration into the game

  • Developing Solana marketplace

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