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November 14, 2022

Designers

  • Linear Level testing
  • Combat gameplay testing
  • Proposal drafting
  • Task planning
  • Documentation drafting

VFX

In progress:
  • Procedural snow shader compatible with current lighting
  • Multi-texture shader for terrains (on hold)
Completed:
  • Fix the vat tool to work across projects
  • Motion vector renderer for particles

Art/Animation

*Character
In progress:
  • NPC Tech
  • Nature element zed
  • Zed Syrcan
Completed:
  • Chinese New Year Armor
  • Pet dog
*Concept
In progress:
  • Nature element zed Armor

  • Hydro element zed

  • Copperhead boss location

  • New base body types for characters
Completed:
  • Copperhead buildings

  • Dark element zed Armor

  • Fire element zed

  • Christmas illustration

Environment

In progress:
  • Fixing game tile
  • Christmas HubWorld decoration
  • Implement Forest bio assets
Completed:
  • Improve the new HubWorld Plaza
  • Snow modular assets
  • Christmas HubWorld mockup

Textures

In progress:
  • The Alchemist

  • Beilrim Bow
Completed:
  • Christmas Armor

  • Christmas Weapon

Programmers

  • Analytics - login events
  • Cinematic cutscenes - boss battles
  • Tutorial for Craft / Upgrade
  • Enhanced Craft / Upgrade panel filters (craftable)
  • Analytics - Unity integration (WIP)
  • Crash fix (HUB World)
  • Asset delivery - smaller download size - separated assets.
  • General bugfixes - like NPC talk-voice