November 14, 2022

Designers

  • Linear Level testing

  • Combat gameplay testing

  • Proposal drafting

  • Task planning

  • Documentation drafting

VFX

In progress:

  • Procedural snow shader compatible with current lighting

  • Multi-texture shader for terrains (on hold)

Completed:

  • Fix the vat tool to work across projects

  • Motion vector renderer for particles

Art/Animation

*Character

In progress:

  • NPC Tech

  • Nature element zed

  • Zed Syrcan

Completed:

  • Chinese New Year Armor

  • Pet dog

*Concept

In progress:

  • Nature element zed Armor


  • Hydro element zed


  • Copperhead boss location


  • New base body types for characters

Completed:

  • Copperhead buildings


  • Dark element zed Armor


  • Fire element zed


  • Christmas illustration

Environment

In progress:

  • Fixing game tile

  • Christmas HubWorld decoration

  • Implement Forest bio assets

Completed:

  • Improve the new HubWorld Plaza

  • Snow modular assets

  • Christmas HubWorld mockup

Textures

In progress:

  • The Alchemist


  • Beilrim Bow

Completed:

  • Christmas Armor


  • Christmas Weapon

Programmers

  • Analytics - login events

  • Cinematic cutscenes - boss battles

  • Tutorial for Craft / Upgrade

  • Enhanced Craft / Upgrade panel filters (craftable)

  • Analytics - Unity integration (WIP)

  • Crash fix (HUB World)

  • Asset delivery - smaller download size - separated assets.

  • General bugfixes - like NPC talk-voice

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