November 14, 2022
Last updated
Last updated
Linear Level testing
Combat gameplay testing
Proposal drafting
Task planning
Documentation drafting
In progress:
Procedural snow shader compatible with current lighting
Multi-texture shader for terrains (on hold)
Completed:
Fix the vat tool to work across projects
Motion vector renderer for particles
*Character
In progress:
NPC Tech
Nature element zed
Zed Syrcan
Completed:
Chinese New Year Armor
Pet dog
*Concept
In progress:
Nature element zed Armor
Hydro element zed
Copperhead boss location
New base body types for characters
Completed:
Copperhead buildings
Dark element zed Armor
Fire element zed
Christmas illustration
In progress:
Fixing game tile
Christmas HubWorld decoration
Implement Forest bio assets
Completed:
Improve the new HubWorld Plaza
Snow modular assets
Christmas HubWorld mockup
In progress:
The Alchemist
Beilrim Bow
Completed:
Christmas Armor
Christmas Weapon
Analytics - login events
Cinematic cutscenes - boss battles
Tutorial for Craft / Upgrade
Enhanced Craft / Upgrade panel filters (craftable)
Analytics - Unity integration (WIP)
Crash fix (HUB World)
Asset delivery - smaller download size - separated assets.
General bugfixes - like NPC talk-voice