May 22, 2023
Last updated
Last updated
Greetings, Avorians! Our development team has been busy bringing exciting new updates to the Outland Odyssey universe. Here’s a summary of the progress made from May 15th to 20th.
The designers have been working on several gameplay elements this week to ensure a smooth and enjoyable gameplay experience.
In progress:
new level designs
combat stats balancing
quest rewards balancing
equipment cost balancing
quest rewards/cost modeller
O2 sink/faucet balance
content implementation
bug fixes
Meanwhile, the VFX team works on more Zed & hunter’s skill effects to make them appear more immersive, flashy, and awesome!
In progress:
Rammun Ball of discharge
Player character Basic attack combo + AOE smash VFX
It has been a fruitful week for the animation team with all these characters getting their animation tests! These characters have their distinctive movement animation (that we cannot reveal yet!) Here are the detailed list on what the team has worked on for the past week.
Erin
Attack 2
Die
Alex
Hurt
Die
Laszlo
Attack 2
Celestine
Attack 1
Attack 2
Igor
Attack 1
Attack 2
Carlisle
Idle
Run
Hurt
Die
Attack 1
Maud
Idle
Run
Attack 1 (Ver. 1)
Attack 2
We got visuals for these concepts! As the world of Avoria is teemed with dangers, there are traps designed to control the Zeds as shown in this illustration. Concept team has been working on the infected Zeds arts too!
In progress:
Zed traps forest biome
Infected Zeds VFX
Completed:
Melee from Copperhead
Ground for Homescreen
In progress:
Percival as melee
Occultist as leader of the outcast
Occultist as leader
Rammum infected
Strix infected
The environment team has also been hard at work, with completed projects listed below. C3Q3 means Chapter 3, Quest 3. Once you know our team’s abbreviations, it’s just so easy to understand what these are!
In Progress:
C3Q3
C3Q4
Rebaked Light all mission with new Lighting system
Finally, our programmers have been working diligently on general updates and back-end projects, and blockchain. They've also been working on an achievement system, improving the UI in various places, as well as fixing bugs and build errors.
General:
implementing security fixes for across the systems ( from CYREX Penetration Test )
implementing bigger server to accommodate users ( from Locust Load Test )
Staking:
UI update
Player Portal:
working on Price Marquee implementation
Marketplace:
fixing flow
implementing payment processor
General:
UI Party management
UI Gameplay
Mana system
Unity update 2021
Feature:
Achievement system
Backend:
Exploit detection persistence
IAP Verification
Bug Fix:
Player movement input during skill activation
Skill set-up in ability effect branch
Story system loading error
Boss camera trigger
UI Equipment
We hope you're as excited as we are for these incredible new updates to Outland Odyssey. Stay tuned for more adventures in the coming weeks!