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May 22, 2023

Greetings, Avorians! Our development team has been busy bringing exciting new updates to the Outland Odyssey universe. Here’s a summary of the progress made from May 15th to 20th.
The designers have been working on several gameplay elements this week to ensure a smooth and enjoyable gameplay experience.
In progress:
- new level designs
- combat stats balancing
- quest rewards balancing
- equipment cost balancing
- quest rewards/cost modeller
- O2 sink/faucet balance
- content implementation
- bug fixes
Meanwhile, the VFX team works on more Zed & hunter’s skill effects to make them appear more immersive, flashy, and awesome!
In progress:
- Rammun Ball of discharge
- Player character Basic attack combo + AOE smash VFX
It has been a fruitful week for the animation team with all these characters getting their animation tests! These characters have their distinctive movement animation (that we cannot reveal yet!) Here are the detailed list on what the team has worked on for the past week.
- Erin
- Attack 2
- Die
- Alex
- Hurt
- Die
- Laszlo
- Attack 2
- Celestine
- Attack 1
- Attack 2
- Igor
- Attack 1
- Attack 2
- Carlisle
- Idle
- Run
- Hurt
- Die
- Attack 1
- Maud
- Idle
- Run
- Attack 1 (Ver. 1)
- Attack 2
We got visuals for these concepts! As the world of Avoria is teemed with dangers, there are traps designed to control the Zeds as shown in this illustration. Concept team has been working on the infected Zeds arts too!
In progress:
- Zed traps forest biome
- Infected Zeds VFX


Completed:
- Melee from Copperhead
- Ground for Homescreen
In progress:
- Percival as melee
- Occultist as leader of the outcast
- Occultist as leader
- Rammum infected
- Strix infected
The environment team has also been hard at work, with completed projects listed below. C3Q3 means Chapter 3, Quest 3. Once you know our team’s abbreviations, it’s just so easy to understand what these are!
In Progress:
- C3Q3
- C3Q4
- Rebaked Light all mission with new Lighting system
Finally, our programmers have been working diligently on general updates and back-end projects, and blockchain. They've also been working on an achievement system, improving the UI in various places, as well as fixing bugs and build errors.
General:
- implementing security fixes for across the systems ( from CYREX Penetration Test )
- implementing bigger server to accommodate users ( from Locust Load Test )
Staking:
- UI update
Player Portal:
- working on Price Marquee implementation
Marketplace:
- fixing flow
- implementing payment processor
General:
- UI Party management
- UI Gameplay
- Mana system
- Unity update 2021
Feature:
- Achievement system
Backend:
- Exploit detection persistence
- IAP Verification
Bug Fix:
- Player movement input during skill activation
- Skill set-up in ability effect branch
- Story system loading error
- Boss camera trigger
- UI Equipment
We hope you're as excited as we are for these incredible new updates to Outland Odyssey. Stay tuned for more adventures in the coming weeks!
Last modified 6mo ago