July 30, 2022
Game Design
New tiles + fixes
Quest adjustments & wrapping up of main story quest for now
Onboarding for charles & dean
Work on combat/companion
Prepare keynote
Continue work on gameplay balancing
Art/Animation
*Concept
In progress:
NPC Scavenger (filler enemy)
Splash illustration
Environment ground textures
Completed:
Tech backpack for friendly zeds
NPC Thief (filler enemy)
Big lizard (filler zed)
Halloween illustration
Nightmare Rammum armor
*Character
In progress:
NPC Potioneer
NPC Tech Crafter
Graun(filler zed)
Completed:
NPC Shiv (outcast)
Christmas Oris
UI/UX
Continue making icons for IAP
Continue making icons for Achievement
Continue making Shard Icons
Transfer combat screen asset to programmers
Replace all token design in game
Start Player portal
Creating Icons for All Essence
Environment
In progress:
Desert1SidesTile50X50_0 1
Desert2SidesTile50x50_Canyon
Start Forest Tile
Completed:
Generator Forest Assets ready to use
Burning Tree with texture + VFX
Cosmic Crystal
Bogzar Boss Tile
Oris Boss Tile
Texture
In progress:
NPC Jervis Corpse
NPC Pedestrian kid
NPC Old Man
Poisoned Oris
Bogzar Corpse
Fervus Zed
Completed:
Zombie Zandwulf
Nightmare Rammum
NPC Zed Keeper
Guildmaster Zed
Female Pedestrian
Programming
Audio play improvement (walk, combat)
IAP panel WIP
Map system fixes
Cloud build
Achievement panel WIP
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