July 30, 2022

- New tiles + fixes
- Quest adjustments & wrapping up of main story quest for now
- Onboarding for charles & dean
- Work on combat/companion
- Prepare keynote
- Continue work on gameplay balancing
*Concept
In progress:
- NPC Scavenger (filler enemy)
- Splash illustration
- Environment ground textures
Completed:
- Tech backpack for friendly zeds
- NPC Thief (filler enemy)
- Big lizard (filler zed)
- Halloween illustration
- Nightmare Rammum armor
*Character
In progress:
- NPC Potioneer
- NPC Tech Crafter
- Graun(filler zed)
Completed:
- NPC Shiv (outcast)
- Christmas Oris
- Continue making icons for IAP
- Continue making icons for Achievement
- Continue making Shard Icons
- Transfer combat screen asset to programmers
- Replace all token design in game
- Start Player portal
- Creating Icons for All Essence
In progress:
- Desert1SidesTile50X50_0 1
- Desert2SidesTile50x50_Canyon
- Start Forest Tile
Completed:
- Generator Forest Assets ready to use
- Burning Tree with texture + VFX
- Cosmic Crystal
- Bogzar Boss Tile
- Oris Boss Tile
In progress:
- NPC Jervis Corpse
- NPC Pedestrian kid
- NPC Old Man
- Poisoned Oris
- Bogzar Corpse
- Fervus Zed
Completed:
- Zombie Zandwulf
- Nightmare Rammum
- NPC Zed Keeper
- Guildmaster Zed
- Female Pedestrian
- Audio play improvement (walk, combat)
- IAP panel WIP
- Map system fixes
- Cloud build
- Achievement panel WIP
Last modified 10mo ago