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July 30, 2022

Game Design

  • New tiles + fixes
  • Quest adjustments & wrapping up of main story quest for now
  • Onboarding for charles & dean
  • Work on combat/companion
  • Prepare keynote
  • Continue work on gameplay balancing

Art/Animation

*Concept
In progress:
  • NPC Scavenger (filler enemy)
  • Splash illustration
  • Environment ground textures
Completed:
  • Tech backpack for friendly zeds

  • NPC Thief (filler enemy)

  • Big lizard (filler zed)

  • Halloween illustration

  • Nightmare Rammum armor
*Character
In progress:
  • NPC Potioneer
  • NPC Tech Crafter
  • Graun(filler zed)
Completed:
  • NPC Shiv (outcast)
  • Christmas Oris

UI/UX

  • Continue making icons for IAP
  • Continue making icons for Achievement
  • Continue making Shard Icons
  • Transfer combat screen asset to programmers
  • Replace all token design in game
  • Start Player portal
  • Creating Icons for All Essence

Environment

In progress:
  • Desert1SidesTile50X50_0 1
  • Desert2SidesTile50x50_Canyon
  • Start Forest Tile
Completed:
  • Generator Forest Assets ready to use
  • Burning Tree with texture + VFX
  • Cosmic Crystal
  • Bogzar Boss Tile
  • Oris Boss Tile

Texture

In progress:
  • NPC Jervis Corpse
  • NPC Pedestrian kid
  • NPC Old Man
  • Poisoned Oris
  • Bogzar Corpse
  • Fervus Zed
Completed:
  • Zombie Zandwulf
  • Nightmare Rammum
  • NPC Zed Keeper
  • Guildmaster Zed
  • Female Pedestrian

Programming

  • Audio play improvement (walk, combat)
  • IAP panel WIP
  • Map system fixes
  • Cloud build
  • Achievement panel WIP