July 30, 2022

Game Design

  • New tiles + fixes

  • Quest adjustments & wrapping up of main story quest for now

  • Onboarding for charles & dean

  • Work on combat/companion

  • Prepare keynote

  • Continue work on gameplay balancing

Art/Animation

*Concept

In progress:

  • NPC Scavenger (filler enemy)

  • Splash illustration

  • Environment ground textures

Completed:

  • Tech backpack for friendly zeds


  • NPC Thief (filler enemy)


  • Big lizard (filler zed)


  • Halloween illustration


  • Nightmare Rammum armor

*Character

In progress:

  • NPC Potioneer

  • NPC Tech Crafter

  • Graun(filler zed)

Completed:

  • NPC Shiv (outcast)

  • Christmas Oris

UI/UX

  • Continue making icons for IAP

  • Continue making icons for Achievement

  • Continue making Shard Icons

  • Transfer combat screen asset to programmers

  • Replace all token design in game

  • Start Player portal

  • Creating Icons for All Essence

Environment

In progress:

  • Desert1SidesTile50X50_0 1

  • Desert2SidesTile50x50_Canyon

  • Start Forest Tile

Completed:

  • Generator Forest Assets ready to use

  • Burning Tree with texture + VFX

  • Cosmic Crystal

  • Bogzar Boss Tile

  • Oris Boss Tile

Texture

In progress:

  • NPC Jervis Corpse

  • NPC Pedestrian kid

  • NPC Old Man

  • Poisoned Oris

  • Bogzar Corpse

  • Fervus Zed

Completed:

  • Zombie Zandwulf

  • Nightmare Rammum

  • NPC Zed Keeper

  • Guildmaster Zed

  • Female Pedestrian

Programming

  • Audio play improvement (walk, combat)

  • IAP panel WIP

  • Map system fixes

  • Cloud build

  • Achievement panel WIP

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