May 8, 2023

Greetings, Avorians! Our development team has been busy bringing exciting new updates to the Outland Odyssey universe. Here’s a summary of the progress made from May 1st to 6th.

Designers

Our designers have been busy creating new level designs, balancing equipment and combat stats, and fixing bugs to ensure a smooth and enjoyable gameplay experience.

In progress:

  • new level designs

  • equipment balancing

  • combat stats balancing

  • quest rewards balancing

  • bug fixes

UI/UX

We’ve also been revamping the UI/UX, with new victory and defeat screens, a general UI asset library, and a home screen quest button, as well as a new NFT benefit screen.

In progress:

  • Victory&defeat screen set

  • General UI asset library

  • Home screen quest button

  • NFT benefit screen

Completed:

  • cut scene cinematic video:

  • Implemented 2 more rigs to cinematic cutscenes.

  • combat screen and gameplay UI- UX revision

  • chat system UX and UI revision

VFX

The VFX team has been conjuring up some amazing spells and effects. You can see from the list that we’re making new creations such as the Rock Shell, Healing Area Mushroom/Fungi Variant, and the Jungle Wrath. They've also completed several Zed skill effects, including the Rammum Electric Vortex, Thunderous Rage, and the Zandwulf Fire Wave.

In progress:

  • Rock Shell

  • Healing area mushroom/fungi variant

  • Jungle wrath

Completed:

  • Rammum Electric Vortex

  • Rammum Thunderous Rage

  • Zandwulf Fire Wave

  • Zandwulf Fire Wrath rework

  • VFX preview scene update up to electric vortex

  • Scene setup for preview recordings

Art/Animation

Our talented artists and animators have been hard at work bringing new concepts to life, with completed projects like the Occultist's new weapon, Infected Elder Zeds, and Weapons for Leatherworker as a tank. They've also been creating new equipment for Rammum, Zandwulf, Oris, and Strix, with ongoing work on characters like the Occultist, thief, and poacher. Here are the detailed list on what the team has worked on for the past week!

*Animation

Lenora's Update:

  • Run

  • Basic attack combo

  • Cleave

  • Whirlwind

  • Burst

*Concept

In progress:

  • Status VFX for the main character

  • Zed traps forest biome

  • Melee from Copperhead

Completed:

  • Cave Home screen

  • Occultist new weapon

  • Infected Elder Zeds

*Character

In progress:

  • Occultist as leader of the outcasts

Completed:

  • Weapons for leatherworker as a tank

  • Rammum equipment

  • Zandwulf equipment

  • Oris equipment

  • Strix equipment

Texture

In progress:

  • Komogon Sword

  • Tank from Cooperhead

Completed:

  • Zandwulf equipment

  • Strix equipment

  • Oris equipment

  • Kanid equipment

  • Leatherworker as a tank

  • Thief

  • Poacher new colors

  • Komogon armor

Environment

The environment team has also been hard at work, with completed projects listed below. C3Q2 Decoration means decoration for Chapter 3, Quest 2. Once you know our team’s abbreviations, it’s just so easy to understand what these are!

In Progress:

  • C3Q2 Decoration

  • C1Q1 Lighting

  • C1Q3 Lighting

Completed

  • C3Q1 Lighting

  • C1Q1 add detail decoration

  • C1Q3 add detail decoration

Programmers

Finally, our programmers have been working diligently on general updates and back-end projects. They've also been working on a quality system to enhance loot drops and introduce super bundles, as well as fixing bugs and build errors.

General:

  • IAP Code review

  • UI Quest screen

  • UI Equipment screen

  • Companion re-introduction

  • Quality system (Loot drop & Super bundles)

Back-end:

  • Currency history

  • Exploit detection persistence

  • Achievement system review

Bug Fix:

  • Backward movement entity

  • Build error & branch fixes

We hope you're as excited as we are for these incredible new updates to Outland Odyssey. Stay tuned for more adventures in the coming weeks!

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