May 8, 2023
Last updated
Last updated
Greetings, Avorians! Our development team has been busy bringing exciting new updates to the Outland Odyssey universe. Here’s a summary of the progress made from May 1st to 6th.
Our designers have been busy creating new level designs, balancing equipment and combat stats, and fixing bugs to ensure a smooth and enjoyable gameplay experience.
In progress:
new level designs
equipment balancing
combat stats balancing
quest rewards balancing
bug fixes
We’ve also been revamping the UI/UX, with new victory and defeat screens, a general UI asset library, and a home screen quest button, as well as a new NFT benefit screen.
In progress:
Victory&defeat screen set
General UI asset library
Home screen quest button
NFT benefit screen
Completed:
cut scene cinematic video:
Implemented 2 more rigs to cinematic cutscenes.
combat screen and gameplay UI- UX revision
chat system UX and UI revision
The VFX team has been conjuring up some amazing spells and effects. You can see from the list that we’re making new creations such as the Rock Shell, Healing Area Mushroom/Fungi Variant, and the Jungle Wrath. They've also completed several Zed skill effects, including the Rammum Electric Vortex, Thunderous Rage, and the Zandwulf Fire Wave.
In progress:
Rock Shell
Healing area mushroom/fungi variant
Jungle wrath
Completed:
Rammum Electric Vortex
Rammum Thunderous Rage
Zandwulf Fire Wave
Zandwulf Fire Wrath rework
VFX preview scene update up to electric vortex
Scene setup for preview recordings
Our talented artists and animators have been hard at work bringing new concepts to life, with completed projects like the Occultist's new weapon, Infected Elder Zeds, and Weapons for Leatherworker as a tank. They've also been creating new equipment for Rammum, Zandwulf, Oris, and Strix, with ongoing work on characters like the Occultist, thief, and poacher. Here are the detailed list on what the team has worked on for the past week!
*Animation
Lenora's Update:
Run
Basic attack combo
Cleave
Whirlwind
Burst
*Concept
In progress:
Status VFX for the main character
Zed traps forest biome
Melee from Copperhead
Completed:
Cave Home screen
Occultist new weapon
Infected Elder Zeds
*Character
In progress:
Occultist as leader of the outcasts
Completed:
Weapons for leatherworker as a tank
Rammum equipment
Zandwulf equipment
Oris equipment
Strix equipment
In progress:
Komogon Sword
Tank from Cooperhead
Completed:
Zandwulf equipment
Strix equipment
Oris equipment
Kanid equipment
Leatherworker as a tank
Thief
Poacher new colors
Komogon armor
The environment team has also been hard at work, with completed projects listed below. C3Q2 Decoration means decoration for Chapter 3, Quest 2. Once you know our team’s abbreviations, it’s just so easy to understand what these are!
In Progress:
C3Q2 Decoration
C1Q1 Lighting
C1Q3 Lighting
Completed
C3Q1 Lighting
C1Q1 add detail decoration
C1Q3 add detail decoration
Finally, our programmers have been working diligently on general updates and back-end projects. They've also been working on a quality system to enhance loot drops and introduce super bundles, as well as fixing bugs and build errors.
General:
IAP Code review
UI Quest screen
UI Equipment screen
Companion re-introduction
Quality system (Loot drop & Super bundles)
Back-end:
Currency history
Exploit detection persistence
Achievement system review
Bug Fix:
Backward movement entity
Build error & branch fixes
We hope you're as excited as we are for these incredible new updates to Outland Odyssey. Stay tuned for more adventures in the coming weeks!