Project SEED
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December 12, 2022

Designers

  • Implement new icons
  • Work on Quest 1 gameplay
  • Finalize enemies gameplay design
  • Work on game economy

UI/UX

  • Chat System
  • Friend System
  • New map Effect and update
  • Party assignment system
  • New Companion System
  • Dialog system
  • Daily login bonus system

Art/Animation

*Character
In progress:
  • Zed Miel
  • NPC Aksel
Completed:
  • Nature element zed
*Concept
In progress:
  • Dialogue system characters (second mockup)
  • Ranged character
  • Tank character
  • Light element zed
Completed:
  • Dialogue system characters - basic expression: Guildmaster Moore, Ilan, Leatherworker and Blacksmith
  • Melee character (first one)
  • Healer character (first one)

Environment

In progress:
  • Christmas short animation
  • Presentation year report
Completed:
  • Act 2 - Copperhead Boss Location
  • Act 2 - Copperhead Wall (location)

VFX

In progress:
  • Vyrkir Bomb Strike
  • Tannataur Mountain Maker
  • Tannataur rock spike

Programmers

  • Combat Tutorial (Fixes-On Testing)
  • Combat Tutorial Integration
  • Questing Tutorial
  • Crafting Tutorial
  • Equipping Tutorial
  • Upgrade Tutorial
  • UI Rework: Canvas Player Control
  • UI Rework: Option
  • UI Rework: Progression UI
  • Installation Unity Localization
  • Standardization & Documentation Localization
  • Localization: Implementation Login Screen
  • Localization: Implementation Popup Screen (Login, Register, Forgot Password, Link Account)
  • Implementation Settings Screen
  • Implementation News Screen
  • Implementation CheckVersion Screen
  • Bug Fixes: granting multiple keys as rewards
  • Bug Fixes: unable to Logout (from login screen)
  • Bug Fixes: Late Caching Zed Reference to Pool
  • Dev Ops: Daily Build OOInternal
  • Dev Ops: Upload Automation OOInternal