June 26, 2023
Last updated
Last updated
Greetings, Avorians! It’s almost the end of June, have you been playing with Outland Odyssey? Our development team has been busy testing and adding more polished features for the game. Here’s our list of the progress made from June 19th to 24th, 2023.
The design team has started to set the story dialogue! We sure look forward to when this is ready so we can all experience a whole new and improved Outland Odyssey! Not limited to story, they also work on general improvements like companion setup, level design and adjustment, and so on.
Story Dialogues setting + implementation
C4Q3 Greybox
C4Q4 Greybox
Level adjustments with filler zeds
Companion setup fixes
Level design enemy allocation adjustments
Gameplay balancing
In progress:
NPC Atticus
Companion ranged from Palepeaks - Nature
Completed:
Filler zed Rat LOD4
melee DPS from Palepeaks
Our concept team has been making tremendous progress this week! From new character additions like Melee from Copperhead to the even more completed dialogue expressions for new characters, Outland Odyssey is evolving with each passing day!
In progress:
Melee from Copperhead, Nature
Mythic Healer from Palepeaks
Dialogue expressions - Ezra
Generic Zed
Copperhead dialogue background
Completed:
Dialogue expressions - Lazlo
Dialogue expressions - Celestine
Dialogue expressions - Occultist
Oasis biome dialogue background
Mattepeint Copperhead
Arena Exit visuals
Kanid VFX update
Completed:
Magnus: - Idle - Run - Attack1 - Attack 2 - Hurt - Die
Companion NFT Cards
Companion IAP Icons
Lenora's Main Screen Adjustments
In progress
Packing assets for party management and equipment screen
Achievement screen in XD prototype
Assets library
Completed
NFT card Assets revisions
Companion Thumbnail icon
Main Screen (Additional direct quest access button)
Gold & O2 Icons for payment in Party Management Companion Level-up Awakening + Flow Changes in Companion & Equipment
IAP Finalize
Victory
Inventory Flow Changes
Our VFX team has completed significant milestones with the addition of various skill effects! These are not limited to Zeds, but also to the hunters we’re playing with.
In progress
Shield strike
Toxic Rage
Completed
Kanid Deludge
Kanid Acid Splash
Shield Descent
Whirlpool Start Variant
Taunting Roar
Environment fog fades
In progress:
Rat
Infected Crystal Kanid
Completed:
Victoria
Kreese
The environment team has also been hard at work, with completed projects listed below. C4Q1 means they are adding effects for Chapter 4, Quest 1 area. Once you know our team’s abbreviations, it’s just so easy to understand what these are!
In Progress:
C4Q1 add Fog + Spotlight script
C4Q2 Lighting
Baked Lighting Desert Bio
C4Q3 Decoration
Completed:
C4Q1 Final
New desert mission lighting
Finally, our programmers have been working hard to integrate many gameplay improvements! Many involve improving the general UI and implementing blockchain functionalities.
In Progress:
Swap UI
Minting functionality
Blockchain integration in-game bugs
Cyrex resubmission
Launchpad Smart Contract
Bugs fix
Completed:
Events tracking list for OO website and in-game
Bugs fix (Cyrex, Staking)
Responsiveness for mobiles and tablet of staking
Unity API
Blockchain integration internal test
In progress:
Navmesh Footprint
Backend In-game Staking Benefits
SFX & Audio Manager Refactoring & Adjustments Implementation
Bug fixes & General cleanups
Completed:
UI Achievement system
UI Party Management
UI Story Dialogue
UI Redeem Code
UI IAP
VFX Caster
Character Selection Menu
Ability Control, Dynamic Setup and skill adjustments
We are as excited as you are to share our next update next week! We hope you will love these incredible new contents in development for Outland Odyssey.