June 17, 2022

Game Design

  • Worked on tile fixes and new tiles

  • Worked on O2 grind economy & document

  • Worked on IAP UI wireframe

  • Worked on achievement system design & document

  • Worked on stamina refil design & document

  • Worked on new gameplay balancing (stats based)


  • Finish companion Zed UI

  • Revised some UI from Strix release comments

  • Create web view for Bug bounty in game

  • Finishing Inventory system

  • Create more in-game icons

  • Create intro UI for the the game

  • Revised login system for September

  • Design arrow indicator

  • In-game economy system



  • Complete optimising lenora rig

  • Complete optimising all current zed rigs

  • Worked on blacksmith working animations

  • Done character in car animations for speed racer


In progress:

  • Spider web

  • Forest gate

  • Forest fence

  • Nightmare Rammum

  • NPC-Armor upgrader

  • Halloween illustration


  • Halloween Zandwulf sword

  • Forest glowing plants

  • Cart with books and potions

  • Wooden blockade

  • NPC Shiv

  • Plant barricade

  • Small trees

  • Tree barricade

  • Hurt pedestrians

  • Large crystals


In Progress:

  • Strix Forest Location

  • Re-export all texture size


  • Forest Biome Gather Point Model and Texture

  • New game Lighting

  • Cinematic camera at HubWorld

  • Improve HubWorld


  • UI fixes in HUB World.

  • Options fixes (resolution, and cross-session save)

  • Audio fixes

  • Hub world improvements (mission progression related changes, WIP)

  • Bug report enhancements (red button)

  • Throwing knife skill fix

  • Zed death animation fix

  • Companion AI (WIP)

  • UI render fixes

  • Cloud save story progress

  • Stamina refill for O2

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