June 17, 2022
Last updated
Last updated
Worked on tile fixes and new tiles
Worked on O2 grind economy & document
Worked on IAP UI wireframe
Worked on achievement system design & document
Worked on stamina refil design & document
Worked on new gameplay balancing (stats based)
Finish companion Zed UI
Revised some UI from Strix release comments
Create web view for Bug bounty in game
Finishing Inventory system
Create more in-game icons
Create intro UI for the the game
Revised login system for September
Design arrow indicator
In-game economy system
*Animation:
Complete optimising lenora rig
Complete optimising all current zed rigs
Worked on blacksmith working animations
Done character in car animations for speed racer
*Concept
In progress:
Spider web
Forest gate
Forest fence
Nightmare Rammum
NPC-Armor upgrader
Halloween illustration
Completed:
Halloween Zandwulf sword
Forest glowing plants
Cart with books and potions
Wooden blockade
NPC Shiv
Plant barricade
Small trees
Tree barricade
Hurt pedestrians
Large crystals
In Progress:
Strix Forest Location
Re-export all texture size
Completed:
Forest Biome Gather Point Model and Texture
New game Lighting
Cinematic camera at HubWorld
Improve HubWorld
UI fixes in HUB World.
Options fixes (resolution, and cross-session save)
Audio fixes
Hub world improvements (mission progression related changes, WIP)
Bug report enhancements (red button)
Throwing knife skill fix
Zed death animation fix
Companion AI (WIP)
UI render fixes
Cloud save story progress
Stamina refill for O2