June 17, 2022

- Worked on tile fixes and new tiles
- Worked on O2 grind economy & document
- Worked on IAP UI wireframe
- Worked on achievement system design & document
- Worked on stamina refil design & document
- Worked on new gameplay balancing (stats based)
- Finish companion Zed UI
- Revised some UI from Strix release comments
- Create web view for Bug bounty in game
- Finishing Inventory system
- Create more in-game icons
- Create intro UI for the the game
- Revised login system for September
- Design arrow indicator
- In-game economy system
*Animation:
- Complete optimising lenora rig
- Complete optimising all current zed rigs
- Worked on blacksmith working animations
- Done character in car animations for speed racer
*Concept
In progress:
- Spider web
- Forest gate
- Forest fence
- Nightmare Rammum
- NPC-Armor upgrader
- Halloween illustration
Completed:
- Halloween Zandwulf sword
- Forest glowing plants
- Cart with books and potions
- Wooden blockade
- NPC Shiv
- Plant barricade
- Small trees
- Tree barricade
- Hurt pedestrians
- Large crystals
In Progress:
- Strix Forest Location
- Re-export all texture size
Completed:
- Forest Biome Gather Point Model and Texture
- New game Lighting
- Cinematic camera at HubWorld
- Improve HubWorld
- UI fixes in HUB World.
- Options fixes (resolution, and cross-session save)
- Audio fixes
- Hub world improvements (mission progression related changes, WIP)
- Bug report enhancements (red button)
- Throwing knife skill fix
- Zed death animation fix
- Companion AI (WIP)
- UI render fixes
- Cloud save story progress
- Stamina refill for O2
Last modified 11mo ago