June 17, 2022

Game Design

  • Worked on tile fixes and new tiles

  • Worked on O2 grind economy & document

  • Worked on IAP UI wireframe

  • Worked on achievement system design & document

  • Worked on stamina refil design & document

  • Worked on new gameplay balancing (stats based)

UI/UX

  • Finish companion Zed UI

  • Revised some UI from Strix release comments

  • Create web view for Bug bounty in game

  • Finishing Inventory system

  • Create more in-game icons

  • Create intro UI for the the game

  • Revised login system for September

  • Design arrow indicator

  • In-game economy system

Art/Animation

*Animation:

  • Complete optimising lenora rig

  • Complete optimising all current zed rigs

  • Worked on blacksmith working animations

  • Done character in car animations for speed racer

*Concept

In progress:

  • Spider web


  • Forest gate


  • Forest fence


  • Nightmare Rammum


  • NPC-Armor upgrader


  • Halloween illustration

Completed:

  • Halloween Zandwulf sword


  • Forest glowing plants


  • Cart with books and potions


  • Wooden blockade


  • NPC Shiv


  • Plant barricade


  • Small trees


  • Tree barricade


  • Hurt pedestrians


  • Large crystals

Environment

In Progress:

  • Strix Forest Location

  • Re-export all texture size

Completed:

  • Forest Biome Gather Point Model and Texture

  • New game Lighting

  • Cinematic camera at HubWorld

  • Improve HubWorld

Programming

  • UI fixes in HUB World.

  • Options fixes (resolution, and cross-session save)

  • Audio fixes

  • Hub world improvements (mission progression related changes, WIP)

  • Bug report enhancements (red button)

  • Throwing knife skill fix

  • Zed death animation fix

  • Companion AI (WIP)

  • UI render fixes

  • Cloud save story progress

  • Stamina refill for O2

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