March 20, 2023
Designers
In progress:
Work on gameplay improvement plans & documentation
Work on new level designs
Work on game balancing design
Work on game economy design
Work on AI behavior adjustment designs
VFX
In progress:
Asset search tags
Healing spot burst effect
Impostor renderer for 3D volumes
Completed:
Journey-style Sand "Reflections" shader
Tutorial environment VFX
Lenora dash VFX
Art/Animation
*Concept
In progress:
Melee from Palepeaks
Healer from Copperhead
Vertical loading screen
Cave environment
Beilrim Cinematic
Completed:
Character emotions:
Abraham
Copperhead Messenger
*Character
In progress:
Ranged from inheritance - dark element
Ranged DPS from Copperhead
Completed:
Dark element zed armor
Ranged DPS type from Palepeaks
Healer from Inheritance - nature element
NPC brute
Environment
In progress:
Tutorial Lighting
Quicksands - Desert biome
Completed:
Carnivorous plants - Forest biome
Healing Mushrooms - Forest biome
Tutorial Map decoration
Texture
In progress:
Male hunter fix
Male warrior fix
Completed:
Quiritor armor
Ember
Erin
Programmers
General Improvements:
Inventory UI implementation
Dedicated scene for loading addressable
Updated Lenora, Bogzar & Dakk animation import
Maintenance block pop-up
FEEL implementation
AI Ability refactoring
Dashing movement invulnerability & cooldown
Back end:
Daily login system (rewards & authentication)
Blockchain exploit review
Features:
Alternative payment system WIP
Equipment level & awakening system WIP
NFT in-game benefits WIP
Skill banner
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