Project SEED
Search
⌃K

March 20, 2023

Designers

In progress:
  • Work on gameplay improvement plans & documentation
  • Work on new level designs
  • Work on game balancing design
  • Work on game economy design
  • Work on AI behavior adjustment designs

VFX

In progress:
  • Asset search tags
  • Healing spot burst effect
  • Impostor renderer for 3D volumes
Completed:
  • Journey-style Sand "Reflections" shader
  • Tutorial environment VFX
  • Lenora dash VFX

Art/Animation

*Concept
In progress:
  • Melee from Palepeaks
  • Healer from Copperhead
  • Vertical loading screen
  • Cave environment
  • Beilrim Cinematic
Completed:
  • Character emotions:
    • Abraham
    • Copperhead Messenger
*Character
In progress:
  • Ranged from inheritance - dark element
  • Ranged DPS from Copperhead
Completed:
  • Dark element zed armor
  • Ranged DPS type from Palepeaks
  • Healer from Inheritance - nature element
  • NPC brute

Environment

In progress:
  • Tutorial Lighting
  • Quicksands - Desert biome
Completed:
  • Carnivorous plants - Forest biome
  • Healing Mushrooms - Forest biome
  • Tutorial Map decoration

Texture

In progress:
  • Male hunter fix
  • Male warrior fix
Completed:
  • Quiritor armor
  • Ember
  • Erin

Programmers

General Improvements:
  • Inventory UI implementation
  • Dedicated scene for loading addressable
  • Updated Lenora, Bogzar & Dakk animation import
  • Maintenance block pop-up
  • FEEL implementation
  • AI Ability refactoring
  • Dashing movement invulnerability & cooldown
Back end:
  • Daily login system (rewards & authentication)
  • Blockchain exploit review
Features:
  • Alternative payment system WIP
  • Equipment level & awakening system WIP
  • NFT in-game benefits WIP
  • Skill banner