March 20, 2023

Designers

In progress:

  • Work on gameplay improvement plans & documentation

  • Work on new level designs

  • Work on game balancing design

  • Work on game economy design

  • Work on AI behavior adjustment designs

VFX

In progress:

  • Asset search tags

  • Healing spot burst effect

  • Impostor renderer for 3D volumes

Completed:

  • Journey-style Sand "Reflections" shader

  • Tutorial environment VFX

  • Lenora dash VFX

Art/Animation

*Concept

In progress:

  • Melee from Palepeaks

  • Healer from Copperhead

  • Vertical loading screen

  • Cave environment

  • Beilrim Cinematic

Completed:

  • Character emotions:

    • Abraham

    • Copperhead Messenger

*Character

In progress:

  • Ranged from inheritance - dark element

  • Ranged DPS from Copperhead

Completed:

  • Dark element zed armor

  • Ranged DPS type from Palepeaks

  • Healer from Inheritance - nature element

  • NPC brute

Environment

In progress:

  • Tutorial Lighting

  • Quicksands - Desert biome

Completed:

  • Carnivorous plants - Forest biome

  • Healing Mushrooms - Forest biome

  • Tutorial Map decoration

Texture

In progress:

  • Male hunter fix

  • Male warrior fix

Completed:

  • Quiritor armor

  • Ember

  • Erin

Programmers

General Improvements:

  • Inventory UI implementation

  • Dedicated scene for loading addressable

  • Updated Lenora, Bogzar & Dakk animation import

  • Maintenance block pop-up

  • FEEL implementation

  • AI Ability refactoring

  • Dashing movement invulnerability & cooldown

Back end:

  • Daily login system (rewards & authentication)

  • Blockchain exploit review

Features:

  • Alternative payment system WIP

  • Equipment level & awakening system WIP

  • NFT in-game benefits WIP

  • Skill banner

Last updated