March 20, 2023

In progress:
- Work on gameplay improvement plans & documentation
- Work on new level designs
- Work on game balancing design
- Work on game economy design
- Work on AI behavior adjustment designs
In progress:
- Asset search tags
- Healing spot burst effect
- Impostor renderer for 3D volumes
Completed:
- Journey-style Sand "Reflections" shader
- Tutorial environment VFX
- Lenora dash VFX
*Concept
In progress:
- Melee from Palepeaks
- Healer from Copperhead
- Vertical loading screen
- Cave environment
- Beilrim Cinematic
Completed:
- Character emotions:
- Abraham
- Copperhead Messenger
*Character
In progress:
- Ranged from inheritance - dark element
- Ranged DPS from Copperhead
Completed:
- Dark element zed armor
- Ranged DPS type from Palepeaks
- Healer from Inheritance - nature element
- NPC brute
In progress:
- Tutorial Lighting
- Quicksands - Desert biome
Completed:
- Carnivorous plants - Forest biome
- Healing Mushrooms - Forest biome
- Tutorial Map decoration
In progress:
- Male hunter fix
- Male warrior fix
Completed:
- Quiritor armor
- Ember
- Erin
General Improvements:
- Inventory UI implementation
- Dedicated scene for loading addressable
- Updated Lenora, Bogzar & Dakk animation import
- Maintenance block pop-up
- FEEL implementation
- AI Ability refactoring
- Dashing movement invulnerability & cooldown
Back end:
- Daily login system (rewards & authentication)
- Blockchain exploit review
Features:
- Alternative payment system WIP
- Equipment level & awakening system WIP
- NFT in-game benefits WIP
- Skill banner
Last modified 2mo ago