March 25, 2022

- Continued with design documentations (economy, story act 2, combat system)
- Feedback reading & finalize the list of winners
- Game status check
- Abilities design
*Concept:
- Jervi's camp and corpse
- Texturing with 3D team
- Game screenshots overpaint
- Hunter's Heaven concept polishing
*Texture Art:
- Fractal Zandwulf
- Fractal Zandwulf Armor
- Fractal Kanid
- Fractal Kanid Armor
- Zenbu Bow
- Updated Kanid sword
- Kanid updated texture
In progress:
- Fractal Zandwulf weapon
- Updated Zandwulf weapon
*Finished models:
- Zenbu sword
- Ilan NPC
- Malepedestrian NPC
- Bogzar armor fixes
- Zenbu armor fixes
- Male and female basemeshes
- Shao - LODs
In progress:
- Leather worker
- Female Pedestrian
- Tyffany Weapons
- Percival
- The Cook + Female basemesh
*Environment and Unity:
- The mockup version for Forest Bio
- Prepare the assets for TVC
- Finished the checking wiki list for Armor Sword and Bow for May launch
- Imported the weekly assets from Texture and Character team to Unity
- Started mockup Boneyard Location in unity
- Deleted unused texture and mesh in OO Design 23.03.22
Work in progress:
- Combat formula rework
- Map generator - linear version
- Item Upgrade - Playfab side
- AI Companion
- Unity Web View
- Campaign Map
Worked on:
- Solana minter
- BSC marketplace
- New Project SEED website
- O2 token
Last modified 1yr ago