March 25, 2022
Game Design
Continued with design documentations (economy, story act 2, combat system)
Feedback reading & finalize the list of winners
Game status check
Abilities design
Art/Animation
*Concept:
Jervi's camp and corpse
Texturing with 3D team
Game screenshots overpaint
Hunter's Heaven concept polishing
*Texture Art:
Fractal Zandwulf
Fractal Zandwulf Armor
Fractal Kanid
Fractal Kanid Armor
Zenbu Bow
Updated Kanid sword
Kanid updated texture
In progress:
Fractal Zandwulf weapon
Updated Zandwulf weapon
*Finished models:
Zenbu sword
Ilan NPC
Malepedestrian NPC
Bogzar armor fixes
Zenbu armor fixes
Male and female basemeshes
Shao - LODs
In progress:
Leather worker
Female Pedestrian
Tyffany Weapons
Percival
The Cook + Female basemesh
*Environment and Unity:
The mockup version for Forest Bio
Prepare the assets for TVC
Finished the checking wiki list for Armor Sword and Bow for May launch
Imported the weekly assets from Texture and Character team to Unity
Started mockup Boneyard Location in unity
Deleted unused texture and mesh in OO Design 23.03.22
Programming
Work in progress:
Combat formula rework
Map generator - linear version
Item Upgrade - Playfab side
AI Companion
Unity Web View
Campaign Map
Blockchain
Worked on:
Solana minter
BSC marketplace
New Project SEED website
O2 token
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