March 25, 2022

Game Design

  • Continued with design documentations (economy, story act 2, combat system)

  • Feedback reading & finalize the list of winners

  • Game status check

  • Abilities design

Art/Animation

*Concept:

  • Jervi's camp and corpse

  • Texturing with 3D team

  • Game screenshots overpaint

  • Hunter's Heaven concept polishing

*Texture Art:

  • Fractal Zandwulf

  • Fractal Zandwulf Armor

  • Fractal Kanid

  • Fractal Kanid Armor

  • Zenbu Bow

  • Updated Kanid sword

  • Kanid updated texture

In progress:

  • Fractal Zandwulf weapon

  • Updated Zandwulf weapon

*Finished models:

  • Zenbu sword

  • Ilan NPC

  • Malepedestrian NPC

  • Bogzar armor fixes

  • Zenbu armor fixes

  • Male and female basemeshes

  • Shao - LODs

In progress:

  • Leather worker

  • Female Pedestrian

  • Tyffany Weapons

  • Percival

  • The Cook + Female basemesh

*Environment and Unity:

  • The mockup version for Forest Bio

  • Prepare the assets for TVC

  • Finished the checking wiki list for Armor Sword and Bow for May launch

  • Imported the weekly assets from Texture and Character team to Unity

  • Started mockup Boneyard Location in unity

  • Deleted unused texture and mesh in OO Design 23.03.22

Programming

Work in progress:

  • Combat formula rework

  • Map generator - linear version

  • Item Upgrade - Playfab side

  • AI Companion

  • Unity Web View

  • Campaign Map

Blockchain

Worked on:

  • Solana minter

  • BSC marketplace

  • New Project SEED website

  • O2 token

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