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May 15, 2023
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Greetings, Avorians! Our development team has been busy bringing exciting new updates to the Outland Odyssey universe. Here’s a summary of the progress made from May 8th to 13th.
The designers have been improving on more gameplay oriented works this week to ensure a smooth and enjoyable gameplay experience.
In progress:
- new level designs
- combat stats balancing
- quest rewards balancing
- equipment cost balancing
- content implementation
- bug fixes
Meanwhile, the VFX team has been hard at work to improve Zed’s skill effects and environment to make them appear more threatening, flashy, and awesome!
In progress:
- Rammum Ball of Discharge
Completed:
- VFX Showcase Environment
- Updated healing area (Grass & Fungus)
- Updated fire torch material
- Rammum Electric Vortex
- Zandwulf Fire Wrath
- Bogzar Jungle Wrath
It has been a fruitful week for the animation team with all these characters getting their animation tests! Our talented artists made sure they look good before they are ready to debut in-game. Here are the detailed list on what the team has worked on for the past week.
- Erin (Healer from Inheritance)
- Idle
- Run
- Hurt
- Attack1
- Laszlo (Tank from Inheritance)
- Idle
- Run
- Hurt
- Die
- Alex (Range from Copperhead)
- Idle
- Run
- Attack1
- Attack2
In progress:
- Zed traps forest biome
- Melee drom Copperhead
- Infected Zeds VFX
Completed:
- Status VFX for main character
- Percival as Melee
In progress:
- Occultist as leader of the outcasts
In progress:
- Zed infection
Completed:
- Tank Copperhead, Tess
- Komogon Sword
- Rammum Equipment
- Bogzar infected
- Kanid infected
The environment team has also been hard at work, with completed projects listed below. C3Q1 Cave Bio means cave environment for Chapter 3, Quest 1. Once you know our team’s abbreviations, it’s just so easy to understand what these are!
In Progress:
- C3Q2 Decoration
- C3Q3
- Rebaked Light all mission with new Lighting system
Completed
- C3Q1 Cave Bio
Finally, our programmers have been working diligently on general updates and back-end projects. They've also been working on an achievement system, improving the UI in various places, as well as fixing bugs and build errors.
General:
- UI Quest
- UI Equipment
- UI NFT benefits
- UI Party management
Feature:
- Boss phase
Backend:
- Achievement system
- Exploit detection persistence
- Daily O2 elements distribution
- Currency conversion
Bug Fix:
- Player's dash mid basic attack direction
- Ability effect branch
- Companion AI-related
We hope you're as excited as we are for these incredible new updates to Outland Odyssey. Stay tuned for more adventures in the coming weeks!
Last modified 6mo ago