January 9, 2023
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End of Act 1 Level Development
Document clean up
Boss design
Completed various document improvements to existing documents
Working on Friend System document
Completed level + awakening + companion data document
Working on equipment loot design
Working on PVP design
prep cave biome for initial test
Continue Chat System
Refine Friend system
Adjust Party system
Continue Companion system
Add more effect to UI
Polishing and checking implementation
Inventory UI
Crating/Upgrading UI
Boss Health UI
Referral System
*Character
In progress:
NPC Carlisle
Lenora's Expression for Player Animated Skill
Tank type NPC
Completed:
Brute male body type
*Concept
In progress:
Alien-looking plants (Forest biome)
Ranged character redesign
Cinematic story for Beilrim
Hunter's Heaven generic buildings
Hunter's Heaven boss location
Completed:
Tank character
Ranged character
Filler zed (snow biome)
Lenora's face redesign
Lenora's non-neutral expression
*Animation
Ultra Concept animations for:
Guildmaster Moore
Abraham
Lorna
Lenora New Rig Animations
Idle (no weapon)
Pet
Idle (sword)
Knife Throw
Heavy Blow
Dash
Hurt
Die
Bogzar Animations
Stampede (update)
Stampede Cross (in progress)
Ground Trap (in progress)
Zandwulf Animations
Charge (in progress)
Enraged Strikes (in progress)
In progress:
Act 2 - Zed Controlling Machine Animation
Act 2 - Empty Outcast Hideout Decoration
All Game Prefab
Completed:
Act 2 - Outcast Hideout (location)
Act 2 - Zed Controlling Machine (prop)
In progress:
Chinese New Year Armor
Brachoptera
Completed:
Maloth Zed
NPC Driscoll
NPC The Alchemist
NPC Shiv
Graun Zed
In progress:
Previews scene
New Dakk Effects
Completed:
Vyrkir Effects
Tennataur Effects
Player Skill Targeting Controls
Implement Hint Effect
Implement Fix Character Rotation
Implement Skill Indicator
Adjust State Character Direction (In Progress)
Game Effect
Low health alert + Player received damage
Remake Damage Text from Canvas Anim to TMPro Mesh
Color Damage Text
UI
Separate Camera UI: Improved Performance when Only Rendering UI
Singleton Menu UI, Standardize Menu UI Implementation
General Improvement
Reduce Render Pass Garbage(Now Game Update() , no longer produce garbage)
Hub World Static Object, to improve drawcall by 65%