January 9, 2023

Designers

  • End of Act 1 Level Development

  • Document clean up

  • Boss design

  • Completed various document improvements to existing documents

  • Working on Friend System document

  • Completed level + awakening + companion data document

  • Working on equipment loot design

  • Working on PVP design

  • prep cave biome for initial test

UI/UX

  • Continue Chat System

  • Refine Friend system

  • Adjust Party system

  • Continue Companion system

  • Add more effect to UI

  • Polishing and checking implementation

  • Inventory UI

  • Crating/Upgrading UI

  • Boss Health UI

  • Referral System

Art/Animation

*Character

In progress:

  • NPC Carlisle

  • Lenora's Expression for Player Animated Skill

  • Tank type NPC

Completed:

  • Brute male body type

*Concept

In progress:

  • Alien-looking plants (Forest biome)

  • Ranged character redesign

  • Cinematic story for Beilrim

  • Hunter's Heaven generic buildings

  • Hunter's Heaven boss location

Completed:

  • Tank character

  • Ranged character

  • Filler zed (snow biome)

  • Lenora's face redesign

  • Lenora's non-neutral expression

*Animation

Ultra Concept animations for:

  • Guildmaster Moore

  • Abraham

  • Lorna

Lenora New Rig Animations

  • Idle (no weapon)

  • Pet

  • Idle (sword)

  • Knife Throw

  • Heavy Blow

  • Dash

  • Hurt

  • Die

Bogzar Animations

  • Stampede (update)

  • Stampede Cross (in progress)

  • Ground Trap (in progress)

Zandwulf Animations

  • Charge (in progress)

  • Enraged Strikes (in progress)

Environment

In progress:

  • Act 2 - Zed Controlling Machine Animation

  • Act 2 - Empty Outcast Hideout Decoration

  • All Game Prefab

Completed:

  • Act 2 - Outcast Hideout (location)

  • Act 2 - Zed Controlling Machine (prop)

Texture

In progress:

  • Chinese New Year Armor

  • Brachoptera

Completed:

  • Maloth Zed

  • NPC Driscoll

  • NPC The Alchemist

  • NPC Shiv

  • Graun Zed

VFX

In progress:

  • Previews scene

  • New Dakk Effects

Completed:

  • Vyrkir Effects

  • Tennataur Effects

Programmers

Player Skill Targeting Controls

  • Implement Hint Effect

  • Implement Fix Character Rotation

  • Implement Skill Indicator

  • Adjust State Character Direction (In Progress)

Game Effect

  • Low health alert + Player received damage

  • Remake Damage Text from Canvas Anim to TMPro Mesh

  • Color Damage Text

UI

  • Separate Camera UI: Improved Performance when Only Rendering UI

  • Singleton Menu UI, Standardize Menu UI Implementation

General Improvement

  • Reduce Render Pass Garbage(Now Game Update() , no longer produce garbage)

  • Hub World Static Object, to improve drawcall by 65%

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