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January 9, 2023

Designers

  • End of Act 1 Level Development
  • Document clean up
  • Boss design
  • Completed various document improvements to existing documents
  • Working on Friend System document
  • Completed level + awakening + companion data document
  • Working on equipment loot design
  • Working on PVP design
  • prep cave biome for initial test

UI/UX

  • Continue Chat System
  • Refine Friend system
  • Adjust Party system
  • Continue Companion system
  • Add more effect to UI
  • Polishing and checking implementation
  • Inventory UI
  • Crating/Upgrading UI
  • Boss Health UI
  • Referral System

Art/Animation

*Character
In progress:
  • NPC Carlisle
  • Lenora's Expression for Player Animated Skill
  • Tank type NPC
Completed:
  • Brute male body type
*Concept
In progress:
  • Alien-looking plants (Forest biome)
  • Ranged character redesign
  • Cinematic story for Beilrim
  • Hunter's Heaven generic buildings
  • Hunter's Heaven boss location
Completed:
  • Tank character
  • Ranged character
  • Filler zed (snow biome)
  • Lenora's face redesign
  • Lenora's non-neutral expression
*Animation
Ultra Concept animations for:
  • Guildmaster Moore
  • Abraham
  • Lorna
Lenora New Rig Animations
  • Idle (no weapon)
  • Pet
  • Idle (sword)
  • Knife Throw
  • Heavy Blow
  • Dash
  • Hurt
  • Die
Bogzar Animations
  • Stampede (update)
  • Stampede Cross (in progress)
  • Ground Trap (in progress)
Zandwulf Animations
  • Charge (in progress)
  • Enraged Strikes (in progress)

Environment

In progress:
  • Act 2 - Zed Controlling Machine Animation
  • Act 2 - Empty Outcast Hideout Decoration
  • All Game Prefab
Completed:
  • Act 2 - Outcast Hideout (location)
  • Act 2 - Zed Controlling Machine (prop)

Texture

In progress:
  • Chinese New Year Armor
  • Brachoptera
Completed:
  • Maloth Zed
  • NPC Driscoll
  • NPC The Alchemist
  • NPC Shiv
  • Graun Zed

VFX

In progress:
  • Previews scene
  • New Dakk Effects
Completed:
  • Vyrkir Effects
  • Tennataur Effects

Programmers

Player Skill Targeting Controls
  • Implement Hint Effect
  • Implement Fix Character Rotation
  • Implement Skill Indicator
  • Adjust State Character Direction (In Progress)
Game Effect
  • Low health alert + Player received damage
  • Remake Damage Text from Canvas Anim to TMPro Mesh
  • Color Damage Text
UI
  • Separate Camera UI: Improved Performance when Only Rendering UI
  • Singleton Menu UI, Standardize Menu UI Implementation
General Improvement
  • Reduce Render Pass Garbage(Now Game Update() , no longer produce garbage)
  • Hub World Static Object, to improve drawcall by 65%