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January 9, 2023

- End of Act 1 Level Development
- Document clean up
- Boss design
- Completed various document improvements to existing documents
- Working on Friend System document
- Completed level + awakening + companion data document
- Working on equipment loot design
- Working on PVP design
- prep cave biome for initial test
- Continue Chat System
- Refine Friend system
- Adjust Party system
- Continue Companion system
- Add more effect to UI
- Polishing and checking implementation
- Inventory UI
- Crating/Upgrading UI
- Boss Health UI
- Referral System
*Character
In progress:
- NPC Carlisle
- Lenora's Expression for Player Animated Skill
- Tank type NPC
Completed:
- Brute male body type
*Concept
In progress:
- Alien-looking plants (Forest biome)
- Ranged character redesign
- Cinematic story for Beilrim
- Hunter's Heaven generic buildings
- Hunter's Heaven boss location
Completed:
- Tank character
- Ranged character
- Filler zed (snow biome)
- Lenora's face redesign
- Lenora's non-neutral expression
*Animation
Ultra Concept animations for:
- Guildmaster Moore
- Abraham
- Lorna
Lenora New Rig Animations
- Idle (no weapon)
- Pet
- Idle (sword)
- Knife Throw
- Heavy Blow
- Dash
- Hurt
- Die
Bogzar Animations
- Stampede (update)
- Stampede Cross (in progress)
- Ground Trap (in progress)
Zandwulf Animations
- Charge (in progress)
- Enraged Strikes (in progress)
In progress:
- Act 2 - Zed Controlling Machine Animation
- Act 2 - Empty Outcast Hideout Decoration
- All Game Prefab
Completed:
- Act 2 - Outcast Hideout (location)
- Act 2 - Zed Controlling Machine (prop)
In progress:
- Chinese New Year Armor
- Brachoptera
Completed:
- Maloth Zed
- NPC Driscoll
- NPC The Alchemist
- NPC Shiv
- Graun Zed
In progress:
- Previews scene
- New Dakk Effects
Completed:
- Vyrkir Effects
- Tennataur Effects
Player Skill Targeting Controls
- Implement Hint Effect
- Implement Fix Character Rotation
- Implement Skill Indicator
- Adjust State Character Direction (In Progress)
Game Effect
- Low health alert + Player received damage
- Remake Damage Text from Canvas Anim to TMPro Mesh
- Color Damage Text
UI
- Separate Camera UI: Improved Performance when Only Rendering UI
- Singleton Menu UI, Standardize Menu UI Implementation
General Improvement
- Reduce Render Pass Garbage(Now Game Update() , no longer produce garbage)
- Hub World Static Object, to improve drawcall by 65%
Last modified 9mo ago