April 18, 2022

Game Design

  • UI mockup of Zed inventory

  • Skill confirmation

  • Player control design confirmation

  • Started working on using Quest map system to make level

  • Started working on act 2 dialogues

  • Tested combat formula


  • Continued developing in-game map

  • Created markers for the map

  • Icons for quest menu

  • Quest menu and pop up menu

  • Continued produce NFTs for in-game

  • UI for item upgrade

  • UI for companion Zed


*Environment & Unity

In progress:

  • Hunter Heaven Farm

  • Retopo cliffs model

  • Model Hunters Heaven Sign


  • Texture new Cliffs and Ready to use with generator

  • Jervis Camp with Texture

  • New Flag marker with texture

  • Organized folder art assets


Worked on:

  • Solana minter

  • BSC marketplace

  • New Project SEED website

  • Unity to Blockchain integration

Last updated