July 24, 2022

Game Design

  • new tiles + tile fixes

  • Quest fixes + quest data & map layout update (in progress)

  • Equipment balance update (almost ready)

  • Quest rewards update (almost ready)

  • Level generator finalization with Alasdair

Art/Animation

*Animation

In progress:

  • NPC Shiv (outcast)

  • NPC Tech Crafter

  • Christmas Oris

Completed:

  • Rammum nightmare

  • Fervus (fire and ice versions)

  • Rat (filler zeds)

*Concept

In progress:

  • Gear for friendly zeds


  • NPC Thief (filler enemy)


  • NPC Scavenger (filler enemy)


  • Big lizard (filler zed)

Completed:

  • Outpost


  • NPC Poacher (filler enemy)


  • Miel (filler zed)


  • Tombstones


  • Handmade armor


  • Xolte (filler zed)


  • Small rat (filler zed)


  • Pumpkin armor


  • Slime decals

Environment

In Progress:

  • Burning objects (Halloween)

  • Nightmare Rammum hive (Halloween)

Completed:

  • Prefab Kanid nest

  • Wishing Fountain tile

  • Model Fountain

  • Outpost (Halloween)

Texture

In Progress:

  • Nightmare Rammum

  • Guildmaster Unique Zed

  • NPC-Zed Keeper

Completed:

  • Female pedestrians

  • Hurt female pedestrian

  • Hurt male Pedestrian

  • Nightmare Rammum Sword

  • Blacksmith Unique Zed

UI/UX

  • Create icons for IAP

  • Create icons for Achievement

  • Finishing inventory

  • Finishing combat screen

  • Finishing all token design in game

  • Finishing crafting

  • Finishing inventory

Blockchain

  • Continued development for Outland Odyssey website

  • Continued development for token and NFT transfers from and into Outland Odyssey from and into wallet

  • Continued blockchain development for many features

Programming

  • Level generator improvement


  • Combat improvement while having height differences

  • Audio play improvement (triggers, fade, shuffle)

  • IAP panel WIP
- Achievement panel WIP

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