January 16, 2023

Designers

  • put levels together in the new level system

  • put combat together with the latest updates from Toan

  • Document clean up

  • Boss design

  • Working on equipment loot design

UI/UX

  • Continue Chat System

  • Refine Friend system

  • Adjust Party system

  • Continue Companion system

  • Add more effect to UI

  • Polishing and checking implementation

  • test vertical format

  • Inventory UI

  • Crating/Upgrading UI

  • Boss Health UI

  • Referral System

Art/Animation

*Character

In progress:

  • Lenora's Expression for Player Animated Skill

  • Healer type companion

  • Melee type companion

Completed:

  • Tank type companion

  • NPC Carlisle

*Concept

In progress:

  • Cinematic story for Beilrim

  • Hunter's Heaven boss location

  • VFX style concepts

  • Inheritance Ranged DPS character

  • Environment paint over

Completed:

  • Alien looking plants

  • Hunter's Heaven generic buildings

  • Ranged character new faces

Environment

In progress:

  • Alien-looking plant with bulbs - Forest biome Lower version

  • Improve Desert Tile decoration

  • Act 2 - Vyrkir Boss Location (Canyon)

Completed:

  • Act 2 - Zed Controlling Machine Animation

  • Act 2 - Empty Outcast Hideout Decoration

  • Alien-looking plant with bulbs - Forest biome High version

  • Cactus Bulbs - Desert biome

  • Terrain Shader Fixed

Texture

Completed:

  • Chinese New year Armor

  • Chinese New year sword

  • Graun Filler Zed

Programmers

Gameplay

  • Room based combat with pre-positioned zeds

  • Waves based combat (using spawner)

  • Improve Feedback, adding kickback effect

  • Boss Phases, Testing, Improvement

  • Implement: Zed Spawn using Object Pool Manager

  • Implement: Abilities combo workflow improvement

  • Camera should be static to render the player character into the center of the screen.

  • Implement Skill Indicator

  • Adjust State Character Direction

Refactor

  • Implement, Change Old loading to new version

  • Re-add dmgTextIndicator references

  • Re-assign correct dmgTextIndicator prefab to boss zeds

UI

  • Implement Singleton Menu UI, for UI Menu

  • Implement Singleton UI on MapSystem

  • Remake Damage Text from Canvas Anim to TMPro Mesh

  • Color Damage Text

Bug Fix

  • Quest description button closes/opens the description again

  • Fix Missing Prefab Reference

  • Fix VFX Handler bug

Other

  • Implement Client Separation

  • Remove compass references from game

  • Spawn Details Editor Tool, for Heinrich

  • Install SerializeReference Dropdown

  • Blockchain Backend API Exploit check

  • Check Server-side Exploits & Verify PE additions

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