July 9, 2022

Game Design

  • Work on player progress simulator

  • Work on more details on achievement system

  • Work on gameplay balancing

  • Work on new tiles

  • Fixes to old tiles

UI/UX

  • Inventory system

  • IAP system

  • Companion System

  • Achievement System

  • Player portal web view

  • More Icons for in game

  • Revise combat system

  • Improve Inventory system 9. Update crafting system

Art/Animation

*Animation

*Concept

In progress:

  • Outpost

  • NPC Poacher (filler enemy)

  • Filler Zed Miel

  • Halloween illustration

Completed:

  • Handmade weapons

  • Weird looking flowers

  • NPC Potioneer

  • Filler Zed Maloth

  • Filler zed Syrcarn

  • Filler Zed Graun

  • Meteor craters

  • Nightmare Rammum hive

  • Burning objects

  • Cosmic Crystals

  • Hand and claws marks

*Character

In progress:

  • Beilrim Armor

  • NPC Zed Keeper(Hunters heaven)

  • NPC Shiv (outcast)

  • Retopology + bake on the glowing plants

Completed:

  • GuildMaster's unique zed

  • NPC Coggins

Texture

In Progress:

  • Magic Eden Bogzar Zed

  • Magic Eden Bogzar Armor

  • Magic eden Zandwulf

  • Magic Eden Zandwulf Armor

  • Lenora's new face texture

  • Kanid Magic Eden Zed

  • Kanid Magic Eden Armor

Blockchain

  • Solidity and Rust contracts for staking

  • Developed news admin page

  • Continued development for outland odyssey website

  • Continued blockchain development for many features

Programming

  • Shadow settings for objects (performance improvement)

  • New algorithm for Linear level generation

  • Achievement panel - wireframe

  • Animation/Event refactoring (for skills and abilities)

  • Crafting panel item filter

  • Achievement system - backend coding

  • Various bugfixes

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