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July 9, 2022

Game Design

  • Work on player progress simulator
  • Work on more details on achievement system
  • Work on gameplay balancing
  • Work on new tiles
  • Fixes to old tiles

UI/UX

  • Inventory system
  • IAP system
  • Companion System
  • Achievement System
  • Player portal web view
  • More Icons for in game
  • Revise combat system
  • Improve Inventory system 9. Update crafting system

Art/Animation

*Animation
*Concept
In progress:
  • Outpost
  • NPC Poacher (filler enemy)
  • Filler Zed Miel
  • Halloween illustration
Completed:
  • Handmade weapons
  • Weird looking flowers
  • NPC Potioneer
  • Filler Zed Maloth
  • Filler zed Syrcarn
  • Filler Zed Graun
  • Meteor craters
  • Nightmare Rammum hive
  • Burning objects
  • Cosmic Crystals
  • Hand and claws marks
*Character
In progress:
  • Beilrim Armor
  • NPC Zed Keeper(Hunters heaven)
  • NPC Shiv (outcast)
  • Retopology + bake on the glowing plants
Completed:
  • GuildMaster's unique zed
  • NPC Coggins

Texture

In Progress:
  • Magic Eden Bogzar Zed
  • Magic Eden Bogzar Armor
  • Magic eden Zandwulf
  • Magic Eden Zandwulf Armor
  • Lenora's new face texture
  • Kanid Magic Eden Zed
  • Kanid Magic Eden Armor

Blockchain

  • Solidity and Rust contracts for staking
  • Developed news admin page
  • Continued development for outland odyssey website
  • Continued blockchain development for many features

Programming

  • Shadow settings for objects (performance improvement)
  • New algorithm for Linear level generation
  • Achievement panel - wireframe
  • Animation/Event refactoring (for skills and abilities)
  • Crafting panel item filter
  • Achievement system - backend coding
  • Various bugfixes