April 10, 2023

In progress:
- game system documentations
- new level designs
- revamped AI designs
- game balancing design
- game economy design
In progress:
- Extra effects for environment usage (login scene dust general)
Completed:
- New Fire shader for fire effects
- Cyan EXP drop effect
- Sand glitter (revamp + bug fix)
- outline shader bug fix
*Animation
Completed Rig + Animation:
- 4 Playable Characters
*Concept
In progress:
- Melee from Palepeaks
- Tank from Copperhead
- Home screen background Forest
Completed:
- New colors for the Thief
- New colors for the Poacher
- New colors for the Scavenger
- Herbs for Ulsa's quest
- Layers for the home screen parallax
*Character
In progress:
- Characters improvements
- Companion Healer from Copperhead
Completed:
- Face retouch
- Technomancer
In progress:
- Shiv playable character.
- Dakk Elder Texture:
Completed:
- Leon
- Sterling Technomancer, playable character:
- Occultist
In progress:
- C2Q2
- CaveAssets
- Herbs
Completed:
- Mockup LogIn Scn
- Art Detail Adjustment
- Stalactites
- C2Q3
- C2Q4
- Act 2 - Copperhead generic building
General:
- Code and github branch cleanup
- Documentation
- VFX status modifier
- Attack feedback on FEEL
- Maintenance block pop-up
- New logic for destructible objects
- Invulnerability when dashing & cooldown
Back-end:
- Daily login (Client implementation)
Features:
- Referral/redeem code
- Blockchain integration
- Companion re-integration
- Ultra skill implementation update
- Equipment leveling & awakening
Bug fix
- Combat issue
Last modified 1mo ago