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April 10, 2023

Designers

In progress:
  • game system documentations
  • new level designs
  • revamped AI designs
  • game balancing design
  • game economy design

VFX

In progress:
  • Extra effects for environment usage (login scene dust general)
Completed:
  • New Fire shader for fire effects
  • Cyan EXP drop effect
  • Sand glitter (revamp + bug fix)
  • outline shader bug fix

Art/Animation

*Animation
Completed Rig + Animation:
  • 4 Playable Characters
*Concept
In progress:
  • Melee from Palepeaks
  • Tank from Copperhead
  • Home screen background Forest
Completed:
  • New colors for the Thief
  • New colors for the Poacher
  • New colors for the Scavenger
  • Herbs for Ulsa's quest
  • Layers for the home screen parallax
*Character
In progress:
  • Characters improvements
  • Companion Healer from Copperhead
Completed:
  • Face retouch
  • Technomancer

Texture

In progress:
  • Shiv playable character.
  • Dakk Elder Texture:
Completed:
  • Leon
  • Sterling Technomancer, playable character:
  • Occultist

Environment

In progress:
  • C2Q2
  • CaveAssets
  • Herbs
Completed:
  • Mockup LogIn Scn
  • Art Detail Adjustment
  • Stalactites
  • C2Q3
  • C2Q4
  • Act 2 - Copperhead generic building

Programmers

General:
  • Code and github branch cleanup
  • Documentation
  • VFX status modifier
  • Attack feedback on FEEL
  • Maintenance block pop-up
  • New logic for destructible objects
  • Invulnerability when dashing & cooldown
Back-end:
  • Daily login (Client implementation)
Features:
  • Referral/redeem code
  • Blockchain integration
  • Companion re-integration
  • Ultra skill implementation update
  • Equipment leveling & awakening
Bug fix
  • Combat issue