April 10, 2023

Designers

In progress:

  • game system documentations

  • new level designs

  • revamped AI designs

  • game balancing design

  • game economy design

VFX

In progress:

  • Extra effects for environment usage (login scene dust general)

Completed:

  • New Fire shader for fire effects

  • Cyan EXP drop effect

  • Sand glitter (revamp + bug fix)

  • outline shader bug fix

Art/Animation

*Animation

Completed Rig + Animation:

  • 4 Playable Characters

*Concept

In progress:

  • Melee from Palepeaks

  • Tank from Copperhead

  • Home screen background Forest

Completed:

  • New colors for the Thief

  • New colors for the Poacher

  • New colors for the Scavenger

  • Herbs for Ulsa's quest

  • Layers for the home screen parallax

*Character

In progress:

  • Characters improvements

  • Companion Healer from Copperhead

Completed:

  • Face retouch

  • Technomancer

Texture

In progress:

  • Shiv playable character.

  • Dakk Elder Texture:

Completed:

  • Leon

  • Sterling Technomancer, playable character:

  • Occultist

Environment

In progress:

  • C2Q2

  • CaveAssets

  • Herbs

Completed:

  • Mockup LogIn Scn

  • Art Detail Adjustment

  • Stalactites

  • C2Q3

  • C2Q4

  • Act 2 - Copperhead generic building

Programmers

General:

  • Code and github branch cleanup

  • Documentation

  • VFX status modifier

  • Attack feedback on FEEL

  • Maintenance block pop-up

  • New logic for destructible objects

  • Invulnerability when dashing & cooldown

Back-end:

  • Daily login (Client implementation)

Features:

  • Referral/redeem code

  • Blockchain integration

  • Companion re-integration

  • Ultra skill implementation update

  • Equipment leveling & awakening

Bug fix

  • Combat issue

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