April 10, 2023
Designers
In progress:
game system documentations
new level designs
revamped AI designs
game balancing design
game economy design
VFX
In progress:
Extra effects for environment usage (login scene dust general)
Completed:
New Fire shader for fire effects
Cyan EXP drop effect
Sand glitter (revamp + bug fix)
outline shader bug fix
Art/Animation
*Animation
Completed Rig + Animation:
4 Playable Characters
*Concept
In progress:
Melee from Palepeaks
Tank from Copperhead
Home screen background Forest
Completed:
New colors for the Thief
New colors for the Poacher
New colors for the Scavenger
Herbs for Ulsa's quest
Layers for the home screen parallax
*Character
In progress:
Characters improvements
Companion Healer from Copperhead
Completed:
Face retouch
Technomancer
Texture
In progress:
Shiv playable character.
Dakk Elder Texture:
Completed:
Leon
Sterling Technomancer, playable character:
Occultist
Environment
In progress:
C2Q2
CaveAssets
Herbs
Completed:
Mockup LogIn Scn
Art Detail Adjustment
Stalactites
C2Q3
C2Q4
Act 2 - Copperhead generic building
Programmers
General:
Code and github branch cleanup
Documentation
VFX status modifier
Attack feedback on FEEL
Maintenance block pop-up
New logic for destructible objects
Invulnerability when dashing & cooldown
Back-end:
Daily login (Client implementation)
Features:
Referral/redeem code
Blockchain integration
Companion re-integration
Ultra skill implementation update
Equipment leveling & awakening
Bug fix
Combat issue
Last updated