April 2, 2022
Last updated
Last updated
Concluded phase 1 of economy calculation
Started on combat improvements design
Developed UI mock up for quest map
Developing UI mock up for equipment leveling
Continued on story act 2 write up
Started passive skills design
Documented elite variants skill list
Continued creating in-game map
Started developing experience flow for story set-up
Continued to produce NFT cards
Created Game icon
Made icon for O2 token and SHILL
*Concept
In progress:
Jervi's corpse
Mornuin Zed
Rammum's dung 3D
Wooden barriers
Done:
Rammum's dung concept
Elite Kanid location
Elite Strix location
Outcast's camp
*3D characters
In progress:
Leather worker
Female Pedestrian
Percival
The Cook
*Texture art
In progress:
Guild Master Moore
Tiffany skin
Fractal Zandwulf sword
Zenbu sword
Updated Oris sword
Done:
Lighting Updates:
Lenora
Bogzar
Dakk
Komogon
Rammum
Zandwulf
Moloch
Strix
Moloch Sword
*Environment & Unity
Setup workflow Jervis Camp
Setup workflow Heaven Farm
Setup workflow Moloch Boneyard
Improved the cliff texture
Replaced new terrain texture and improve look
Updated new bakelight texture in Unity
Work in progress:
Combat formula rework
Map generator - linear version
Item Upgrade - Playfab side
AI Companion
Unity Web View
Campaign Map
Worked on:
Solana minter
BSC marketplace
New Project SEED website
O2 token
Unity to Blockchain integration