April 2, 2022

Game Design

  • Concluded phase 1 of economy calculation

  • Started on combat improvements design

  • Developed UI mock up for quest map

  • Developing UI mock up for equipment leveling

  • Continued on story act 2 write up

  • Started passive skills design

  • Documented elite variants skill list

UX/UI

  • Continued creating in-game map

  • Started developing experience flow for story set-up

  • Continued to produce NFT cards

  • Created Game icon

  • Made icon for O2 token and SHILL

Art/Animation

*Concept

In progress:

  • Jervi's corpse

  • Mornuin Zed

  • Rammum's dung 3D

  • Wooden barriers

Done:

  • Rammum's dung concept

  • Elite Kanid location

  • Elite Strix location

  • Outcast's camp

*3D characters

In progress:

  • Leather worker

  • Female Pedestrian

  • Percival

  • The Cook

*Texture art

In progress:

  • Guild Master Moore

  • Tiffany skin

  • Fractal Zandwulf sword

  • Zenbu sword

  • Updated Oris sword

Done:

Lighting Updates:

  • Lenora

  • Bogzar

  • Dakk

  • Komogon

  • Rammum

  • Zandwulf

  • Moloch

  • Strix

  • Moloch Sword

*Environment & Unity

  • Setup workflow Jervis Camp

  • Setup workflow Heaven Farm

  • Setup workflow Moloch Boneyard

  • Improved the cliff texture

  • Replaced new terrain texture and improve look

  • Updated new bakelight texture in Unity

Programming

Work in progress:

  • Combat formula rework

  • Map generator - linear version

  • Item Upgrade - Playfab side

  • AI Companion

  • Unity Web View

  • Campaign Map

Blockchain

Worked on:

  • Solana minter

  • BSC marketplace

  • New Project SEED website

  • O2 token

  • Unity to Blockchain integration

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