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April 2, 2022

- Concluded phase 1 of economy calculation
- Started on combat improvements design
- Developed UI mock up for quest map
- Developing UI mock up for equipment leveling
- Continued on story act 2 write up
- Started passive skills design
- Documented elite variants skill list
- Continued creating in-game map
- Started developing experience flow for story set-up
- Continued to produce NFT cards
- Created Game icon
- Made icon for O2 token and SHILL
*Concept
In progress:
- Jervi's corpse
- Mornuin Zed
- Rammum's dung 3D
- Wooden barriers
Done:
- Rammum's dung concept
- Elite Kanid location
- Elite Strix location
- Outcast's camp
*3D characters
In progress:
- Leather worker
- Female Pedestrian
- Percival
- The Cook
*Texture art
In progress:
- Guild Master Moore
- Tiffany skin
- Fractal Zandwulf sword
- Zenbu sword
- Updated Oris sword
Done:
Lighting Updates:
- Lenora
- Bogzar
- Dakk
- Komogon
- Rammum
- Zandwulf
- Moloch
- Strix
- Moloch Sword
*Environment & Unity
- Setup workflow Jervis Camp
- Setup workflow Heaven Farm
- Setup workflow Moloch Boneyard
- Improved the cliff texture
- Replaced new terrain texture and improve look
- Updated new bakelight texture in Unity
Work in progress:
- Combat formula rework
- Map generator - linear version
- Item Upgrade - Playfab side
- AI Companion
- Unity Web View
- Campaign Map
Worked on:
- Solana minter
- BSC marketplace
- New Project SEED website
- O2 token
- Unity to Blockchain integration
Last modified 1yr ago