May 29, 2023

Greetings, Avorians! Our development team has been busy bringing even more new updates to the Outland Odyssey universe. Here’s a summary of the progress made from May 22nd to 27th.

Game Design

The designers have been working on several gameplay elements this week to ensure a smooth and enjoyable gameplay experience.

In progress:

  • new level designs

  • combat stats balancing

  • game economy simulation model

  • feature design updates to, achievement system, NFT benefits system

  • tutorial designs

  • content implementation

  • bug fixes

VFX Team

Meanwhile, the VFX team works on more skill effects to make them appear cooler, flashy, and dangerous. Stay tuned to our next monthly update to see the beautiful visuals!

In progress:

  • Character cleave ability

  • Character dark element burst

  • Character hydro element burst


  • New character attack combo effects

  • Character Whirlwind Ability

  • Earth spikes

Animation Team

It has been a fruitful week for the animation team with all these characters getting their animation tests! “Attack 1” and “Attack 2” means different attacking animation for the character, while “idle” and “die” means the animation they’re doing when triggered before combat & after getting defeated. Here are the detailed list on what the team has worked on for the past week.

  • Carlisle

    • Attack 1

    • Attack 2

  • Ezra

    • Attack 2

  • Carnivorous Plant

    • Idle

    • Attack

    • Die

Concept team

Our concept team has worked on several design improvements and characters expressions. They keep adding new stuff on Outland Odyssey portrait UI too with several ground options for home screen!

In progress:

  • Melee from Palepeaks

  • Dialogue expressions - Ulsa

  • Dialogue expressions - Carlise

  • Desert dialogue background

  • Treasure boxes improved design


  • Melee from Copperhead

  • Ground for Desert Home Screen

  • Ground for Forest Home Screen

  • Ground for Cave Home Screen

  • Ground for main Home Screen

UI/UX team

In progress:

  • Achievement page

  • Revision on party management, character, equipment screen

  • All Feature Prototype in XD

  • General UI asset library


  • Cut scene cinematic video

  • NFT benefit feature

  • IAP feature

  • Companion recruitment feature

  • update on game icon launcher

Texture team

In progress:

  • Coker Baked lights+details


  • Brachoptera new color

  • Bogzar set color correction (pic)

  • Ulsa, baked lights+details:

  • Male warrior

Environment Team

The environment team has also been hard at work, with completed projects listed below. C3Q3 means Chapter 3, Quest 3. Once you know our team’s abbreviations, it’s just so easy to understand what these are!

In Progress:

  • C3Q3

  • C3Q4


  • Rebaked Light all mission with new Lighting system

Finally, our programmers have been working diligently on general updates and back-end projects, and blockchain. They've also been working on an achievement system, improving the UI in various places, as well as fixing bugs and build errors.

Blockchain team


  • implementing security fixes for across the systems ( from CYREX Penetration Test )

  • implementing bigger server to accommodate users ( from Locust Load Test )


  • UI update

Player Portal:

  • working on Price Marquee implementation


  • fixing flow

  • implementing payment processor

Programmers team


  • UI Gameplay

  • UI Party Management

  • UI NFT In-Game Benefits

  • UI Companion Recruitment

  • Equipment stats adjustment

  • Gameplay feel improvement review


  • Achievement System


  • Currency conversion API

  • IAP documentation (PlayStore & Playfab connection)

Bug Fix:

  • Build (Compile error, essential fixes & addressable upload)

  • Skill & AI set-up in ability effect branch

  • Story system

  • Crashlytics Firebase setup

  • Wave system pooling / Loading Zed

  • Player unable to run/walk only dash

We hope you're as excited as we are for these incredible new updates to Outland Odyssey. We will have a monthly recap soon to showcase what we’ve done during May. Stay tuned for more Outland Odyssey updates in the coming weeks!

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