May 29, 2023

Greetings, Avorians! Our development team has been busy bringing even more new updates to the Outland Odyssey universe. Here’s a summary of the progress made from May 22nd to 27th.
The designers have been working on several gameplay elements this week to ensure a smooth and enjoyable gameplay experience.
In progress:
- new level designs
- combat stats balancing
- game economy simulation model
- feature design updates to, achievement system, NFT benefits system
- tutorial designs
- content implementation
- bug fixes
Meanwhile, the VFX team works on more skill effects to make them appear cooler, flashy, and dangerous. Stay tuned to our next monthly update to see the beautiful visuals!
In progress:
- Character cleave ability
- Character dark element burst
- Character hydro element burst
Completed:
- New character attack combo effects
- Character Whirlwind Ability
- Earth spikes
It has been a fruitful week for the animation team with all these characters getting their animation tests! “Attack 1” and “Attack 2” means different attacking animation for the character, while “idle” and “die” means the animation they’re doing when triggered before combat & after getting defeated. Here are the detailed list on what the team has worked on for the past week.
- Carlisle
- Attack 1
- Attack 2
- Ezra
- Attack 2
- Carnivorous Plant
- Idle
- Attack
- Die
Our concept team has worked on several design improvements and characters expressions. They keep adding new stuff on Outland Odyssey portrait UI too with several ground options for home screen!
In progress:
- Melee from Palepeaks
- Dialogue expressions - Ulsa
- Dialogue expressions - Carlise
- Desert dialogue background
- Treasure boxes improved design
Completed:
- Melee from Copperhead
- Ground for Desert Home Screen
- Ground for Forest Home Screen
- Ground for Cave Home Screen
- Ground for main Home Screen
In progress:
- Achievement page
- Revision on party management, character, equipment screen
- All Feature Prototype in XD
- General UI asset library
Completed:
- Cut scene cinematic video
- NFT benefit feature
- IAP feature
- Companion recruitment feature
- update on game icon launcher
In progress:
- Coker Baked lights+details
Completed:
- Brachoptera new color
- Bogzar set color correction (pic)
- Ulsa, baked lights+details:
- Male warrior
The environment team has also been hard at work, with completed projects listed below. C3Q3 means Chapter 3, Quest 3. Once you know our team’s abbreviations, it’s just so easy to understand what these are!
In Progress:
- C3Q3
- C3Q4
Completed:
- Rebaked Light all mission with new Lighting system
Finally, our programmers have been working diligently on general updates and back-end projects, and blockchain. They've also been working on an achievement system, improving the UI in various places, as well as fixing bugs and build errors.
General:
- implementing security fixes for across the systems ( from CYREX Penetration Test )
- implementing bigger server to accommodate users ( from Locust Load Test )
Staking:
- UI update
Player Portal:
- working on Price Marquee implementation
Marketplace:
- fixing flow
- implementing payment processor
General:
- UI Gameplay
- UI Party Management
- UI NFT In-Game Benefits
- UI Companion Recruitment
- Equipment stats adjustment
- Gameplay feel improvement review
Feature:
- Achievement System
Backend:
- Currency conversion API
- IAP documentation (PlayStore & Playfab connection)
Bug Fix:
- Build (Compile error, essential fixes & addressable upload)
- Skill & AI set-up in ability effect branch
- Story system
- Crashlytics Firebase setup
- Wave system pooling / Loading Zed
- Player unable to run/walk only dash
We hope you're as excited as we are for these incredible new updates to Outland Odyssey. We will have a monthly recap soon to showcase what we’ve done during May. Stay tuned for more Outland Odyssey updates in the coming weeks!
Last modified 3mo ago