May 29, 2023
Last updated
Last updated
Greetings, Avorians! Our development team has been busy bringing even more new updates to the Outland Odyssey universe. Here’s a summary of the progress made from May 22nd to 27th.
The designers have been working on several gameplay elements this week to ensure a smooth and enjoyable gameplay experience.
In progress:
new level designs
combat stats balancing
game economy simulation model
feature design updates to, achievement system, NFT benefits system
tutorial designs
content implementation
bug fixes
Meanwhile, the VFX team works on more skill effects to make them appear cooler, flashy, and dangerous. Stay tuned to our next monthly update to see the beautiful visuals!
In progress:
Character cleave ability
Character dark element burst
Character hydro element burst
Completed:
New character attack combo effects
Character Whirlwind Ability
Earth spikes
It has been a fruitful week for the animation team with all these characters getting their animation tests! “Attack 1” and “Attack 2” means different attacking animation for the character, while “idle” and “die” means the animation they’re doing when triggered before combat & after getting defeated. Here are the detailed list on what the team has worked on for the past week.
Carlisle
Attack 1
Attack 2
Ezra
Attack 2
Carnivorous Plant
Idle
Attack
Die
Our concept team has worked on several design improvements and characters expressions. They keep adding new stuff on Outland Odyssey portrait UI too with several ground options for home screen!
In progress:
Melee from Palepeaks
Dialogue expressions - Ulsa
Dialogue expressions - Carlise
Desert dialogue background
Treasure boxes improved design
Completed:
Melee from Copperhead
Ground for Desert Home Screen
Ground for Forest Home Screen
Ground for Cave Home Screen
Ground for main Home Screen
In progress:
Achievement page
Revision on party management, character, equipment screen
All Feature Prototype in XD
General UI asset library
Completed:
Cut scene cinematic video
NFT benefit feature
IAP feature
Companion recruitment feature
update on game icon launcher
In progress:
Coker Baked lights+details
Completed:
Brachoptera new color
Bogzar set color correction (pic)
Ulsa, baked lights+details:
Male warrior
The environment team has also been hard at work, with completed projects listed below. C3Q3 means Chapter 3, Quest 3. Once you know our team’s abbreviations, it’s just so easy to understand what these are!
In Progress:
C3Q3
C3Q4
Completed:
Rebaked Light all mission with new Lighting system
Finally, our programmers have been working diligently on general updates and back-end projects, and blockchain. They've also been working on an achievement system, improving the UI in various places, as well as fixing bugs and build errors.
General:
implementing security fixes for across the systems ( from CYREX Penetration Test )
implementing bigger server to accommodate users ( from Locust Load Test )
Staking:
UI update
Player Portal:
working on Price Marquee implementation
Marketplace:
fixing flow
implementing payment processor
General:
UI Gameplay
UI Party Management
UI NFT In-Game Benefits
UI Companion Recruitment
Equipment stats adjustment
Gameplay feel improvement review
Feature:
Achievement System
Backend:
Currency conversion API
IAP documentation (PlayStore & Playfab connection)
Bug Fix:
Build (Compile error, essential fixes & addressable upload)
Skill & AI set-up in ability effect branch
Story system
Crashlytics Firebase setup
Wave system pooling / Loading Zed
Player unable to run/walk only dash
We hope you're as excited as we are for these incredible new updates to Outland Odyssey. We will have a monthly recap soon to showcase what we’ve done during May. Stay tuned for more Outland Odyssey updates in the coming weeks!