March 6, 2023

In progress:
- new gameplay levels
- AI fixes + implementation
- various minor bug fixes
- story dialogue implementation
- companion implementation
- game economy design
- game systems design
In progress:
- Replace Indicator and floor shadows/cracks with projector meshes
- Record new VFX preview clips for the animation team
- Imposter renderer for Bogzar stampede and foliage
Completed:
- Folder restructuring for VFX prefabs
- Particle projector shader for indicators and shadows
- UPM package for particles uber shader
- Healing zone VFX for healing flowers
*Concept
In progress:
- Character emotions: Lenora and Ilan
- Melee from Palepeaks
- Healer from Copperhead
Completed:
- Quicksands
*Character
In progress:
- Ranged DPS type from Palepeaks
- Healer from Inheritance - nature element
- NPC brute
Completed:
- Dark element zed armor
- LOD3(Guildmaster Carlisle and Tank type from Inheritance)
In progress:
- Alien-looking plant with bulbs - Forest biome
- C1Q1
- Main game scn
Completed:
- C2Q1 decoration
- Breakable Gate Zandwulf model
- Breakable Tree - Desert biome
- Destructible Pillar - Desert biome
In progress:
- Range DPS from inheritance
- Dark Element zed armor
- NPC Tetch
Completed:
- Nature Element Armor.
- Zed Miel
General Improvements:
- Created Component system for GlobalHybridJobSystem
- Utility folder clean-up
- Documentation for Game Library
- Unit test to check navmesh path
- Trigger test adjustments
- Deleted individual tile testing scene
- Background music system
- Combat effects & abilities refactoring
- Implemented FEEL
- Created a new combat test scene
- Added combat text to enemy zeds and companions
- Implemented enhanced skill button
- Camera adjustments on the tutorial scene
Back end:
- Grant Item API
- GetCurrencyAmount
- Redeem code
- Grouping and function fixes on Swagger
Features:
- Skill banner and feedback
- One-use healing crystal
Bug Fixes:
- When player died "abandon mission" option did not appear
- Player died when immortal check is on
- UI resolution issue
- Dynamic animation logic
- Jiggling Oris' HP bar
- Dialogue did not appear at the end of quest
- Tutorial scene blackout
- Player not invincible when dashing
- Player direction incorrect during attacks
- Shooting abilities overlapping indicator
- Enemies still alive with 0% life
Next:
- Loot drop system
Last modified 3mo ago