March 6, 2023
Last updated
Last updated
In progress:
new gameplay levels
AI fixes + implementation
various minor bug fixes
story dialogue implementation
companion implementation
game economy design
game systems design
In progress:
Replace Indicator and floor shadows/cracks with projector meshes
Record new VFX preview clips for the animation team
Imposter renderer for Bogzar stampede and foliage
Completed:
Folder restructuring for VFX prefabs
Particle projector shader for indicators and shadows
UPM package for particles uber shader
Healing zone VFX for healing flowers
*Concept
In progress:
Character emotions: Lenora and Ilan
Melee from Palepeaks
Healer from Copperhead
Completed:
Quicksands
*Character
In progress:
Ranged DPS type from Palepeaks
Healer from Inheritance - nature element
NPC brute
Completed:
Dark element zed armor
LOD3(Guildmaster Carlisle and Tank type from Inheritance)
In progress:
Alien-looking plant with bulbs - Forest biome
C1Q1
Main game scn
Completed:
C2Q1 decoration
Breakable Gate Zandwulf model
Breakable Tree - Desert biome
Destructible Pillar - Desert biome
In progress:
Range DPS from inheritance
Dark Element zed armor
NPC Tetch
Completed:
Nature Element Armor.
Zed Miel
General Improvements:
Created Component system for GlobalHybridJobSystem
Utility folder clean-up
Documentation for Game Library
Unit test to check navmesh path
Trigger test adjustments
Deleted individual tile testing scene
Background music system
Combat effects & abilities refactoring
Implemented FEEL
Created a new combat test scene
Added combat text to enemy zeds and companions
Implemented enhanced skill button
Camera adjustments on the tutorial scene
Back end:
Grant Item API
GetCurrencyAmount
Redeem code
Grouping and function fixes on Swagger
Features:
Skill banner and feedback
One-use healing crystal
Bug Fixes:
When player died "abandon mission" option did not appear
Player died when immortal check is on
UI resolution issue
Dynamic animation logic
Jiggling Oris' HP bar
Dialogue did not appear at the end of quest
Tutorial scene blackout
Player not invincible when dashing
Player direction incorrect during attacks
Shooting abilities overlapping indicator
Enemies still alive with 0% life
Next:
Loot drop system