March 6, 2023

Designers

In progress:

  • new gameplay levels

  • AI fixes + implementation

  • various minor bug fixes

  • story dialogue implementation

  • companion implementation

  • game economy design

  • game systems design

VFX

In progress:

  • Replace Indicator and floor shadows/cracks with projector meshes

  • Record new VFX preview clips for the animation team

  • Imposter renderer for Bogzar stampede and foliage

Completed:

  • Folder restructuring for VFX prefabs

  • Particle projector shader for indicators and shadows

  • UPM package for particles uber shader

  • Healing zone VFX for healing flowers

Art/Animation

*Concept

In progress:

  • Character emotions: Lenora and Ilan

  • Melee from Palepeaks

  • Healer from Copperhead

Completed:

  • Quicksands

*Character

In progress:

  • Ranged DPS type from Palepeaks

  • Healer from Inheritance - nature element

  • NPC brute

Completed:

  • Dark element zed armor

  • LOD3(Guildmaster Carlisle and Tank type from Inheritance)

Environment

In progress:

  • Alien-looking plant with bulbs - Forest biome

  • C1Q1

  • Main game scn

Completed:

  • C2Q1 decoration

  • Breakable Gate Zandwulf model

  • Breakable Tree - Desert biome

  • Destructible Pillar - Desert biome

Texture

In progress:

  • Range DPS from inheritance

  • Dark Element zed armor

  • NPC Tetch

Completed:

  • Nature Element Armor.

  • Zed Miel

Programmers

General Improvements:

  • Created Component system for GlobalHybridJobSystem

  • Utility folder clean-up

  • Documentation for Game Library

  • Unit test to check navmesh path

  • Trigger test adjustments

  • Deleted individual tile testing scene

  • Background music system

  • Combat effects & abilities refactoring

  • Implemented FEEL

  • Created a new combat test scene

  • Added combat text to enemy zeds and companions

  • Implemented enhanced skill button

  • Camera adjustments on the tutorial scene

Back end:

  • Grant Item API

  • GetCurrencyAmount

  • Redeem code

  • Grouping and function fixes on Swagger

Features:

  • Skill banner and feedback

  • One-use healing crystal

Bug Fixes:

  • When player died "abandon mission" option did not appear

  • Player died when immortal check is on

  • UI resolution issue

  • Dynamic animation logic

  • Jiggling Oris' HP bar

  • Dialogue did not appear at the end of quest

  • Tutorial scene blackout

  • Player not invincible when dashing

  • Player direction incorrect during attacks

  • Shooting abilities overlapping indicator

  • Enemies still alive with 0% life

Next:

  • Loot drop system

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