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July 3, 2022

Game Design

  • New tiles
  • Finished work on series a funding document
  • Tutorial design documentation in progress
  • Testing of new objective generation system
  • Quest fixes
  • Start on elemental system check

Blockchain

  • Updated admin pages
  • Developed news admin page
  • Continued blockchain development for many features

Art/Animation

*Animation
*Concept
In progress:
  • Handmade weapons
  • Weird looking flowers
  • NPC Potioneer
  • Filler Zed Maloth
Completed:
  • Tree with sap collection
  • NPC Tech Crafter
  • Filler Zed Fervus (fire and ice versions)
  • Food dispenser
  • River shore plants
  • VFX skills indicators
*Character
In progress:
  • GuildMaster's unique zed
  • NPC Coggins
  • Beilrim Armor
  • NPC Shiv (outcast)
  • Retopology + bake on the glowing plants
Completed:
  • Boss zed Mornuin
  • Roots LP,UVs,Bake
  • Dry trees LP,UVs,Bake
  • Bat LP,UVs,Bake
  • Pumpkins LP,UVs,Bake
  • Feedback from concept on the old pillar
  • Mushroom LP,UVs,Bake
  • Skulls LP,UVs,Bake
  • Tombstones LP,UVs,Bake
  • Doge LP,UVs,Bake
  • Brachoptera offspring fix on LP,UVs,Bake
  • Small Rat LP,UVs,Bake
  • Lizard/crocodile LP,UVs,Bake

Texture

  • Magic Eden Bow
  • Magic Eden Zandwulf Bow
  • Updated Zanbu Skin
  • Updated Tiffany Skin
  • NPC Ulsa

Environment

  • Strix Location
  • Ulsas'House
  • Forest texture terrain
  • 3 Desert Tile texture