July 3, 2022

Game Design

  • New tiles

  • Finished work on series a funding document

  • Tutorial design documentation in progress

  • Testing of new objective generation system

  • Quest fixes

  • Start on elemental system check

Blockchain

  • Updated admin pages

  • Developed news admin page

  • Continued blockchain development for many features

Art/Animation

*Animation

*Concept

In progress:

  • Handmade weapons

  • Weird looking flowers

  • NPC Potioneer

  • Filler Zed Maloth

Completed:

  • Tree with sap collection

  • NPC Tech Crafter

  • Filler Zed Fervus (fire and ice versions)

  • Food dispenser

  • River shore plants

  • VFX skills indicators

*Character

In progress:

  • GuildMaster's unique zed

  • NPC Coggins

  • Beilrim Armor

  • NPC Shiv (outcast)

  • Retopology + bake on the glowing plants

Completed:

  • Boss zed Mornuin

  • Roots LP,UVs,Bake

  • Dry trees LP,UVs,Bake

  • Bat LP,UVs,Bake

  • Pumpkins LP,UVs,Bake

  • Feedback from concept on the old pillar

  • Mushroom LP,UVs,Bake

  • Skulls LP,UVs,Bake

  • Tombstones LP,UVs,Bake

  • Doge LP,UVs,Bake

  • Brachoptera offspring fix on LP,UVs,Bake

  • Small Rat LP,UVs,Bake

  • Lizard/crocodile LP,UVs,Bake

Texture

  • Magic Eden Bow

  • Magic Eden Zandwulf Bow

  • Updated Zanbu Skin

  • Updated Tiffany Skin

  • NPC Ulsa

Environment

  • Strix Location

  • Ulsas'House

  • Forest texture terrain

  • 3 Desert Tile texture

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