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December 5, 2022

Designers

  • Work on the Various tutorials
  • Work on new item implementation
  • Work on new Quest 1 based on level testing
  • Work & finalize on new enemies design
  • Work on the game economy based on adjustments to O2
  • Finalize on design assets folder structure

Art/Animation

*Character
In progress:
  • Nature element zed
  • Zed Miel
  • NPC Aksel
Completed:
  • NPC Maud
*Concept
In progress:
  • Healer character (first one)
  • Melee character (first one)
  • Light element zed
  • Dialogue system character - Guildmaster Moore
Completed:
  • Moloch spear
  • Tank character explorations
  • Base body types
  • Ranged character explorations

Environment

In progress:
  • Optimize Game assets
  • Act 2 - Copperhead Boss Location
  • Act 2 - Copperhead Wall (location) Texture
Completed:
  • Act 2 - Zed Capture Site (location)
  • Act 2 - Zed Capture Apertures (prop)
  • Act 2 - Outcast Hideout (location) Model
  • Act 2 - Copperhead Wall (location) Model
  • Optimize HubWorld lighting
  • Destructible Objects

Textures

Completed:
  • Tennataur bow
  • Vyrkir Bow

Programmers

In progress:
  • Code Clean Up (Inventory)
  • Combat Tutorial
  • UI Dialogue Tutorial
  • Item Crafting Tutorial
  • Player State Machine
  • Game Optimization
Completed:
  • Bug Fixes (Crash Build, Footstep Problem, Inventory Unequip, Grant Item, Stuck Joystick)
  • Christmas Event
  • Game Optimization (graphic multi-thread, GPU instancing, decrease draw call)