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December 5, 2022

- Work on the Various tutorials
- Work on new item implementation
- Work on new Quest 1 based on level testing
- Work & finalize on new enemies design
- Work on the game economy based on adjustments to O2
- Finalize on design assets folder structure
*Character
In progress:
- Nature element zed
- Zed Miel
- NPC Aksel
Completed:
- NPC Maud
*Concept
In progress:
- Healer character (first one)
- Melee character (first one)
- Light element zed
- Dialogue system character - Guildmaster Moore
Completed:
- Moloch spear
- Tank character explorations
- Base body types
- Ranged character explorations
In progress:
- Optimize Game assets
- Act 2 - Copperhead Boss Location
- Act 2 - Copperhead Wall (location) Texture
Completed:
- Act 2 - Zed Capture Site (location)
- Act 2 - Zed Capture Apertures (prop)
- Act 2 - Outcast Hideout (location) Model
- Act 2 - Copperhead Wall (location) Model
- Optimize HubWorld lighting
- Destructible Objects
Completed:
- Tennataur bow
- Vyrkir Bow
In progress:
- Code Clean Up (Inventory)
- Combat Tutorial
- UI Dialogue Tutorial
- Item Crafting Tutorial
- Player State Machine
- Game Optimization
Completed:
- Bug Fixes (Crash Build, Footstep Problem, Inventory Unequip, Grant Item, Stuck Joystick)
- Christmas Event
- Game Optimization (graphic multi-thread, GPU instancing, decrease draw call)
Last modified 1yr ago