December 5, 2022
Last updated
Last updated
Work on the Various tutorials
Work on new item implementation
Work on new Quest 1 based on level testing
Work & finalize on new enemies design
Work on the game economy based on adjustments to O2
Finalize on design assets folder structure
*Character
In progress:
Nature element zed
Zed Miel
NPC Aksel
Completed:
NPC Maud
*Concept
In progress:
Healer character (first one)
Melee character (first one)
Light element zed
Dialogue system character - Guildmaster Moore
Completed:
Moloch spear
Tank character explorations
Base body types
Ranged character explorations
In progress:
Optimize Game assets
Act 2 - Copperhead Boss Location
Act 2 - Copperhead Wall (location) Texture
Completed:
Act 2 - Zed Capture Site (location)
Act 2 - Zed Capture Apertures (prop)
Act 2 - Outcast Hideout (location) Model
Act 2 - Copperhead Wall (location) Model
Optimize HubWorld lighting
Destructible Objects
Completed:
Tennataur bow
Vyrkir Bow
In progress:
Code Clean Up (Inventory)
Combat Tutorial
UI Dialogue Tutorial
Item Crafting Tutorial
Player State Machine
Game Optimization
Completed:
Bug Fixes (Crash Build, Footstep Problem, Inventory Unequip, Grant Item, Stuck Joystick)
Christmas Event
Game Optimization (graphic multi-thread, GPU instancing, decrease draw call)