December 5, 2022

Designers

  • Work on the Various tutorials

  • Work on new item implementation

  • Work on new Quest 1 based on level testing

  • Work & finalize on new enemies design

  • Work on the game economy based on adjustments to O2

  • Finalize on design assets folder structure

Art/Animation

*Character

In progress:

  • Nature element zed

  • Zed Miel

  • NPC Aksel

Completed:

  • NPC Maud

*Concept

In progress:

  • Healer character (first one)

  • Melee character (first one)

  • Light element zed

  • Dialogue system character - Guildmaster Moore

Completed:

  • Moloch spear

  • Tank character explorations

  • Base body types

  • Ranged character explorations

Environment

In progress:

  • Optimize Game assets

  • Act 2 - Copperhead Boss Location

  • Act 2 - Copperhead Wall (location) Texture

Completed:

  • Act 2 - Zed Capture Site (location)

  • Act 2 - Zed Capture Apertures (prop)

  • Act 2 - Outcast Hideout (location) Model

  • Act 2 - Copperhead Wall (location) Model

  • Optimize HubWorld lighting

  • Destructible Objects

Textures

Completed:

  • Tennataur bow

  • Vyrkir Bow

Programmers

In progress:

  • Code Clean Up (Inventory)

  • Combat Tutorial

  • UI Dialogue Tutorial

  • Item Crafting Tutorial

  • Player State Machine

  • Game Optimization

Completed:

  • Bug Fixes (Crash Build, Footstep Problem, Inventory Unequip, Grant Item, Stuck Joystick)

  • Christmas Event

  • Game Optimization (graphic multi-thread, GPU instancing, decrease draw call)

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