Project SEED
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November 21, 2022

Designers

  • Linear Level testing
  • Combat gameplay testing
  • Performance improvement investigation
  • Proposal drafting
  • Task planning
  • Documentation drafting

VFX

In progress:
  • Lighting optimization investigation
  • Invisible zed shader bugfix
Completed:
  • Snow/dirt/moss shaders
  • Particle motion blur

Art/Animation

*Character
In progress:
  • Nature element zed
  • NPC Maud
Completed:
  • Zed Syrcan
  • NPC Tech

Environment

In progress:
  • Improve Forest Tile
  • Act 2 - Forest Evacuation Site (location)
Completed:
  • Hub World Christmas
  • Christmas LOD Assets

Programmers

  • Inventory UI updates.
  • Unity analytics integrated properly.
  • Combat Tutorial
  • Tutorial saved in cloud
  • Dynamic IAP panel - based on data
  • Debugging - Tile tester scene with zed spawner
  • Boss tile cinematic
  • Deep linking (marketing)
  • Zed Addressables - downloaded on demand
  • We made invisible zeds, but you guys didn't like it, so we fixed it.
  • NFT label on items in inventory.
  • Crafting and Upgrading Tutorial