November 21, 2022
Designers
Linear Level testing
Combat gameplay testing
Performance improvement investigation
Proposal drafting
Task planning
Documentation drafting
VFX
In progress:
Lighting optimization investigation
Invisible zed shader bugfix
Completed:
Snow/dirt/moss shaders
Particle motion blur
Art/Animation
*Character
In progress:
Nature element zed
NPC Maud
Completed:
Zed Syrcan
NPC Tech
Environment
In progress:
Improve Forest Tile
Act 2 - Forest Evacuation Site (location)
Completed:
Hub World Christmas
Christmas LOD Assets
Programmers
Inventory UI updates.
Unity analytics integrated properly.
Combat Tutorial
Tutorial saved in cloud
Dynamic IAP panel - based on data
Debugging - Tile tester scene with zed spawner
Boss tile cinematic
Deep linking (marketing)
Zed Addressables - downloaded on demand
We made invisible zeds, but you guys didn't like it, so we fixed it.
NFT label on items in inventory.
Crafting and Upgrading Tutorial
Last updated