May 14, 2022

Game Design

  • Worked on expo scene

  • Worked on quest data

  • Completed stats allocation on paper, begin data setup on unity

  • Worked on tiles/hub world/tutorial

  • Worked on skill setup

  • Worked on economy detailed excel sheet

Art/Animation

*3D characters

In progress:

  • Morph targets

  • Female pedestrian lowpoly

  • Tech armor 1

  • Tech armor 2

Done:

  • Female old pedestrian

  • Jarvis corpse

  • Tech armor 4

*Concept

In progress:

  • Bogzar loading screen

  • NPC Driscoll

  • NPC Goggins

  • Guild Master's Zed

  • Elite Bogzar sword

  • Ulsa's house

Done:

  • Cyborg-sloth Zed

  • NPC messenger

  • Outcasts camp 3D texturing

  • River blockade

  • Old water well

  • Outcast warning system

  • Cave where Zeds hide

  • Elite Bogzar bow

  • Environment light retouch

*Texture art

Done:

  • NPC Ilan

  • NPC Percival

Programming

  • EXPO build

  • Playfab code migration to Azure

  • Item upgrade

  • Various small fixes

Last updated