April 3, 2023
Last updated
Last updated
In progress:
game system documentations
new level designs
revamped AI designs
game balancing design
game economy design
basic item drop implementation
Completed:
XP Drop vfx
Login Scene effects
Grass material fix
In progress
Quest screen (UI art assets)
Mail system (UX flow & UI assets)
Party Management screen (UX flow)
Combat screen (UX flow)
Completed
Main screen (concept & experience specs lock in)
Game prototype walkthrough short video
Webview-player portal prototype walkthrough short video
Quest screen (UX flow)
Victory-defeat screen (UX flow & UI assets)
*Concept
In progress:
Melee from Palepeaks
Portal Location and Godzed
New colors for the Thief
New colors for the Poacher
New colors for the Scavenger
Tank from Copperhead
Homescreen background Desert
Homescreen background Forest
Homescreen background Cave
Completed:
Healer from Copperhead
Vines for the Forest
Vertical loading screen
Strix element progression
Kanid element progression
New outfit texture for the Alchemist
*Character
In progress:
Face retouch
Technomancer
Companion Healer from Copperhead
Completed:
Playable character Shiv
Face revamp
The potioneer
The occultist
Driscoll
Celestine
LOD3s
Abigail
Aksel
Erin Healer Type Inheritance
Aida Range Type Inheritance
Ember Range Type Palepeaks
Zed Nature Element
Range Inheritance Dark Element
Technomancer
Shiv
Alex Range Type Copperhead
In Progress:
C2Q3 Lighting
Act 2 - Copperhead generic building
Completed
C2Q3
Draft design for LogIn scn
Vines - Forest biome
General:
Dash invulnerability and cooldown
FEEL feedback on player attacks
Inventory & Redeem Code UI
New animation import
AI ability refactoring
Firebase Crashlytics
VFX Status modifier
Localization
Back-end
Daily reward system (Client implementation)
Features
Equipment leveling and awakening
NFT in-game benefits
Loot drop
Blockchain integration
Shill staking rework
Bug Fix
Lenora's face and armor positioning