April 9, 2022

Game Design

  • Finalized combat related design changes and updating related documents

  • Finalized story act 2 details

  • Worked on tiles for level design

  • Worked on UI mockup for crafting/upgrading/inventory

Art/Animation

*Concept

In progress:

  • Old pedestrian

  • Rocks environment 3D texturing

  • Elite Zeds style

  • Mornium Zed

Done:

  • Jervi's corpse

  • New Rammum's poop texture

  • Wooden barriers

  • Flagpole design

  • Environment improvements suggestions

  • Bogzar drink texture

*3D characters

In progress:

  • The alchemist

  • The medicine crafter

  • Lorna

*Texture art

In progress:

  • NPC Leather worker

Done:

  • NPC-Guild Master Moore

  • Zenbu Sword

  • Fractal Zandwulf sword

  • Updated Oris sword

  • Updated Strix Sword

*Environment & Unity

In progress:

  • Jervis Camp

  • Hunter Heaven Farm

  • Terrain Texture

  • Cliff Texture

Done:

  • Model Boneyard Waring System

  • Model and mockup texture Cliff set

Programming

Work in progress:

  • Project SEED news - popup at app start

  • Campaign Map - filters

  • AI Companion

  • SFX + Unity Animation

  • Item Upgrade - Client side

  • Optimization

  • Minor fixes

Blockchain

Worked on:

  • Solana minter

  • BSC marketplace

  • New Project SEED website

  • O2 token

  • Unity to Blockchain integration

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