April 9, 2022
Last updated
Last updated
Finalized combat related design changes and updating related documents
Finalized story act 2 details
Worked on tiles for level design
Worked on UI mockup for crafting/upgrading/inventory
*Concept
In progress:
Old pedestrian
Rocks environment 3D texturing
Elite Zeds style
Mornium Zed
Done:
Jervi's corpse
New Rammum's poop texture
Wooden barriers
Flagpole design
Environment improvements suggestions
Bogzar drink texture
*3D characters
In progress:
The alchemist
The medicine crafter
Lorna
*Texture art
In progress:
NPC Leather worker
Done:
NPC-Guild Master Moore
Zenbu Sword
Fractal Zandwulf sword
Updated Oris sword
Updated Strix Sword
*Environment & Unity
In progress:
Jervis Camp
Hunter Heaven Farm
Terrain Texture
Cliff Texture
Done:
Model Boneyard Waring System
Model and mockup texture Cliff set
Work in progress:
Project SEED news - popup at app start
Campaign Map - filters
AI Companion
SFX + Unity Animation
Item Upgrade - Client side
Optimization
Minor fixes
Worked on:
Solana minter
BSC marketplace
New Project SEED website
O2 token
Unity to Blockchain integration