Project SEED
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April 9, 2022

Game Design

  • Finalized combat related design changes and updating related documents
  • Finalized story act 2 details
  • Worked on tiles for level design
  • Worked on UI mockup for crafting/upgrading/inventory

Art/Animation

*Concept
In progress:
  • Old pedestrian
  • Rocks environment 3D texturing
  • Elite Zeds style
  • Mornium Zed
Done:
  • Jervi's corpse
  • New Rammum's poop texture
  • Wooden barriers
  • Flagpole design
  • Environment improvements suggestions
  • Bogzar drink texture
*3D characters
In progress:
  • The alchemist
  • The medicine crafter
  • Lorna
*Texture art
In progress:
  • NPC Leather worker
Done:
  • NPC-Guild Master Moore
  • Zenbu Sword
  • Fractal Zandwulf sword
  • Updated Oris sword
  • Updated Strix Sword
*Environment & Unity
In progress:
  • Jervis Camp
  • Hunter Heaven Farm
  • Terrain Texture
  • Cliff Texture
Done:
  • Model Boneyard Waring System
  • Model and mockup texture Cliff set

Programming

Work in progress:
  • Project SEED news - popup at app start
  • Campaign Map - filters
  • AI Companion
  • SFX + Unity Animation
  • Item Upgrade - Client side
  • Optimization
  • Minor fixes

Blockchain

Worked on:
  • Solana minter
  • BSC marketplace
  • New Project SEED website
  • O2 token
  • Unity to Blockchain integration