July 17, 2023
Greetings, Avorians! We’re back bringing you updates on the third week of July.
Our development team has been busy developing and polishing more graphics as well as testing features for the game. Here’s our list of the progress made from the past week.
Designers Team
updated Bogzar VFX
initial setup for companion characters
game economy finalization in progress
setting up of dungeon quests
setting of achievements data
setting of quest data
Concept Team
Different plants are found in different parts of the area. They have varying appearances depending on where they grow, after all. This is the idea that we're going with for the Healing Plants found all over Avoria! The concept team does not stop in just making one universal plant to be placed everywhere. This time we have the visual for healing plants with glowing green bulbs, completely different to the leafy ones in the desert!
In progress:
Zed Variant - Forest
Hunter's Heaven Homescreen
Melee from Copperhead
Apk testing for art improvements
Completed:
Hunter's Heaven dialogue background
Healing plant for Silent Grove
Mythic Healer from Palepeaks
Tetch's dialogue expression
Character Team
In progress:
Weapons set up
Healing plant - Silent Grove
Completed:
Brachoptera offspring LOD4
Treasure chest
Weapons set up Season 1
Outcast alchemist LOD3
Percival Update LOD3
Magnus weapon LOD3
Iris weapon LOD3
VFX Team
In progress:
Celestine absorption (implementation dependent)
Celestine revitalize
Abraham dark stab
Completed:
Rock shell adjustments
Ezra wild darkness
Whirlpool timing fixes
Texture Team
We have an exciting seasonal-themed asset here! You may notice that some Zeds here have a “Halloween update”, so what do you think it will look like? Will it have a different color, will it appear only for a limited time, or will it be more dangerous and spooky? We are still keeping the visuals so it will be more impactful when they drop!
Completed:
Rammum Halloween update
Zandwulf Halloween update
Companion Agnes
Loot Chest
Environment Team
Environment team is back again on this week’s update with chapter’s quest improvement! They are improving the surroundings on C5Q3 (Chapter 5, Quest 3) and other quest levels. The decoration, lighting, and art scene affect the immersion that makes the path that Lenora travels feels real, after all!
In Progress:
Mission C2 ,Q1>Q4 improve Art
C5Q3 Decoration
Completed:
C4Q3 final
C4Q4 Lighting
Mission C1 ,Q1>Q4 improve Art
Blockchain Team
In progress:
Events Tracking:
Research PowerBI and Tableau (Q&A with Singular)
Connection Issue between BI system & Singular
Staking
Bugs fix
Unit testing
Player Portal:
Feature to list player NFT
Update UI: Adding NFT Listing in MKT place from PP
Launchpad:
Design UX UI
SC on SOL
MKT Place
Testing NFT flows
Upgrade NFT functions
Bugs fixing
UI implement
Completed:
Cyrex resubmission
In-game bugs from the test
Adding level in filter from MKT place inventory
Programmers Team
In-Progress
Tutorial
UI Update
Social Login
Arena Dungeon
Chest Loot Drop
Companion Recruitment
Bug Fixes
Achievement Testing
Equipment Blendshape
Animation Event Update
Laser Beam & Aggro System
Backend
NFT Database Storage
Authentication Refactor
In-Game Staking Benefits
Completed
Push Notification
We are as excited as you are to share our next update next week! We hope you will love these incredible new contents in development for Outland Odyssey.
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