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April 24, 2023

Designers

In progress:
  • new level designs
  • getting a new AI system into the game
  • finalizing companion, player designs

VFX

In Progress:
  • Close fade out addon for toony colors pro-Shader
  • Cloudy skies VFX
Completed:
  • Crystal tornado VFX
  • Sharpen claws VFX

Art/Animation

*Concept
In Progress:
  • Infected Elder zeds
  • Melee from Palepeaks
  • Homescreen desert background
Completed:
  • New texture for Komogon
  • Leatherworker as Tank
  • Zed companions' visual flair
*Character
In progress:
  • Tank from Copperhead
  • Maud artifact
completed:
  • Robin face retouch
  • Bozgar LOD3 fix
  • Outcast Alchemist

Texture

In progress:
  • Rammum texture
  • Oris textures
Completed:
  • Ciel, Healer from Copperhead
  • Komogon
  • Kanid textures
  • Strix textures

Environment

In progress:
  • C3Q1 Cave
Completed:
  • C2Q2 Lighting
  • CaveAssets Play Area

Programmers

General:
  • UI Main screen
  • UI Quest screen
  • UI Equipment screen
  • Companion re-introduction
  • Miniboss system
Back-end:
  • Currency transfer history logs
  • Review persistence on Azure functions
  • Transfer persistence and anti-exploit code to SQL database
  • Create migrations for daily reward system tables
Features:
  • Equipment level & awakening system
  • Blockchain integration
Bug fix:
  • Ability system