April 24, 2023

Designers

In progress:

  • new level designs

  • getting a new AI system into the game

  • finalizing companion, player designs

VFX

In Progress:

  • Close fade out addon for toony colors pro-Shader

  • Cloudy skies VFX

Completed:

  • Crystal tornado VFX

  • Sharpen claws VFX

Art/Animation

*Concept

In Progress:

  • Infected Elder zeds

  • Melee from Palepeaks

  • Homescreen desert background

Completed:

  • New texture for Komogon

  • Leatherworker as Tank

  • Zed companions' visual flair

*Character

In progress:

  • Tank from Copperhead

  • Maud artifact

completed:

  • Robin face retouch

  • Bozgar LOD3 fix

  • Outcast Alchemist

Texture

In progress:

  • Rammum texture

  • Oris textures

Completed:

  • Ciel, Healer from Copperhead

  • Komogon

  • Kanid textures

  • Strix textures

Environment

In progress:

  • C3Q1 Cave

Completed:

  • C2Q2 Lighting

  • CaveAssets Play Area

Programmers

General:

  • UI Main screen

  • UI Quest screen

  • UI Equipment screen

  • Companion re-introduction

  • Miniboss system

Back-end:

  • Currency transfer history logs

  • Review persistence on Azure functions

  • Transfer persistence and anti-exploit code to SQL database

  • Create migrations for daily reward system tables

Features:

  • Equipment level & awakening system

  • Blockchain integration

Bug fix:

  • Ability system

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