February 13, 2023

Designers

Completed:

  • Work on new game levels

  • Work on gameplay balancing

  • Work on game economy design

  • Work on enemy abilities workflow optimization exploration

  • Work on refactoring of equipment stats progression design ( wip )

VFX

In progress:

  • Rock Spike VFX

  • Stampede VFX

Completed:

  • 3 new dust flipbooks for VFX

  • Zed pre-render flipbook for stampede FX

  • Sand splash shader for VFX

Art/Animation

*Concept

In progress:

  • Healing flowers (Desert)

  • Range DPS from Copperhead

  • Destructible pillars (Desert)

  • Destructible trees (Forest)

  • VFX for Lenora

Completed:

  • Healer from Inheritance

  • Ranged from Palepeaks

  • Bogzar VFX

  • Lake overpaint

  • Healing Mushrooms (Forest)

  • Carnivorous plants (Forest)

*Character

In progress:

  • Lenora and companions LOD3s

  • Ranged DPS type from inheritance - light element

  • Abigail npc

Completed:

  • Nature element zed Armor

  • Tank type from inheritance - light element

  • Rocks and spikes for VFX skill

Environment

In progress:

  • Chapter1Quest_4

  • Chapter1Quest_5

Completed:

  • Chapter1Quest_3 & Bake Light

  • Chapter1Quest_1 Re bake Light

  • Chapter1Quest_2 Re bake Light

Texture

In progress:

  • Nature armor

  • Tank companion

Completed:

  • NPC Carlisle

  • Healer, Celestine

  • Robin Re-face

  • Syrcarn

Programmers

Completed:

  • Performance Optimization

  • Memory Optimization

  • Ability Optimization by Pooling

  • Unit Test for Scenario

  • Cinemachine Camera

  • Control Adjustment, more fluid control less delay

  • Animation Adjustment, less delay in the animation

  • Temporary disable ultra skill

  • BugFix: unable to move after attack then dash

  • BugFix: temporarily remove minimal time on mission execution

Last updated