February 13, 2023
Designers
Completed:
Work on new game levels
Work on gameplay balancing
Work on game economy design
Work on enemy abilities workflow optimization exploration
Work on refactoring of equipment stats progression design ( wip )
VFX
In progress:
Rock Spike VFX
Stampede VFX
Completed:
3 new dust flipbooks for VFX
Zed pre-render flipbook for stampede FX
Sand splash shader for VFX
Art/Animation
*Concept
In progress:
Healing flowers (Desert)
Range DPS from Copperhead
Destructible pillars (Desert)
Destructible trees (Forest)
VFX for Lenora
Completed:
Healer from Inheritance
Ranged from Palepeaks
Bogzar VFX
Lake overpaint
Healing Mushrooms (Forest)
Carnivorous plants (Forest)
*Character
In progress:
Lenora and companions LOD3s
Ranged DPS type from inheritance - light element
Abigail npc
Completed:
Nature element zed Armor
Tank type from inheritance - light element
Rocks and spikes for VFX skill
Environment
In progress:
Chapter1Quest_4
Chapter1Quest_5
Completed:
Chapter1Quest_3 & Bake Light
Chapter1Quest_1 Re bake Light
Chapter1Quest_2 Re bake Light
Texture
In progress:
Nature armor
Tank companion
Completed:
NPC Carlisle
Healer, Celestine
Robin Re-face
Syrcarn
Programmers
Completed:
Performance Optimization
Memory Optimization
Ability Optimization by Pooling
Unit Test for Scenario
Cinemachine Camera
Control Adjustment, more fluid control less delay
Animation Adjustment, less delay in the animation
Temporary disable ultra skill
BugFix: unable to move after attack then dash
BugFix: temporarily remove minimal time on mission execution
Last updated