February 13, 2023

Completed:
- Work on new game levels
- Work on gameplay balancing
- Work on game economy design
- Work on enemy abilities workflow optimization exploration
- Work on refactoring of equipment stats progression design ( wip )
In progress:
- Rock Spike VFX
- Stampede VFX
Completed:
- 3 new dust flipbooks for VFX
- Zed pre-render flipbook for stampede FX
- Sand splash shader for VFX
*Concept
In progress:
- Healing flowers (Desert)
- Range DPS from Copperhead
- Destructible pillars (Desert)
- Destructible trees (Forest)
- VFX for Lenora
Completed:
- Healer from Inheritance
- Ranged from Palepeaks
- Bogzar VFX
- Lake overpaint
- Healing Mushrooms (Forest)
- Carnivorous plants (Forest)
*Character
In progress:
- Lenora and companions LOD3s
- Ranged DPS type from inheritance - light element
- Abigail npc
Completed:
- Nature element zed Armor
- Tank type from inheritance - light element
- Rocks and spikes for VFX skill
In progress:
- Chapter1Quest_4
- Chapter1Quest_5
Completed:
- Chapter1Quest_3 & Bake Light
- Chapter1Quest_1 Re bake Light
- Chapter1Quest_2 Re bake Light
In progress:
- Nature armor
- Tank companion
Completed:
- NPC Carlisle
- Healer, Celestine
- Robin Re-face
- Syrcarn
Completed:
- Performance Optimization
- Memory Optimization
- Ability Optimization by Pooling
- Unit Test for Scenario
- Cinemachine Camera
- Control Adjustment, more fluid control less delay
- Animation Adjustment, less delay in the animation
- Temporary disable ultra skill
- BugFix: unable to move after attack then dash
- BugFix: temporarily remove minimal time on mission execution
Last modified 3mo ago