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February 13, 2023

Designers

Completed:
  • Work on new game levels
  • Work on gameplay balancing
  • Work on game economy design
  • Work on enemy abilities workflow optimization exploration
  • Work on refactoring of equipment stats progression design ( wip )

VFX

In progress:
  • Rock Spike VFX
  • Stampede VFX
Completed:
  • 3 new dust flipbooks for VFX
  • Zed pre-render flipbook for stampede FX
  • Sand splash shader for VFX

Art/Animation

*Concept
In progress:
  • Healing flowers (Desert)
  • Range DPS from Copperhead
  • Destructible pillars (Desert)
  • Destructible trees (Forest)
  • VFX for Lenora
Completed:
  • Healer from Inheritance
  • Ranged from Palepeaks
  • Bogzar VFX
  • Lake overpaint
  • Healing Mushrooms (Forest)
  • Carnivorous plants (Forest)
*Character
In progress:
  • Lenora and companions LOD3s
  • Ranged DPS type from inheritance - light element
  • Abigail npc
Completed:
  • Nature element zed Armor
  • Tank type from inheritance - light element
  • Rocks and spikes for VFX skill

Environment

In progress:
  • Chapter1Quest_4
  • Chapter1Quest_5
Completed:
  • Chapter1Quest_3 & Bake Light
  • Chapter1Quest_1 Re bake Light
  • Chapter1Quest_2 Re bake Light

Texture

In progress:
  • Nature armor
  • Tank companion
Completed:
  • NPC Carlisle
  • Healer, Celestine
  • Robin Re-face
  • Syrcarn

Programmers

Completed:
  • Performance Optimization
  • Memory Optimization
  • Ability Optimization by Pooling
  • Unit Test for Scenario
  • Cinemachine Camera
  • Control Adjustment, more fluid control less delay
  • Animation Adjustment, less delay in the animation
  • Temporary disable ultra skill
  • BugFix: unable to move after attack then dash
  • BugFix: temporarily remove minimal time on mission execution