April 17, 2023

Designers

In progress:

  • new level designs

  • revamped AI designs

  • game balancing design

  • game economy design

UI/UX

In progress

  • Cutscene cinematic video

  • Character detail & party management background (UI assets)

  • Home screen (UX flow)

Completed:

  • Equipment Management screen

    • equipment management &detail screen

    • equipment. level up

    • equip awakening

  • Login screen (UX flow & UI assets)

  • Quest screen (quest & mission selection screen)

VFX

In progress:

  • Light beam

  • Healing Ray

  • Moon Shot

  • One-time healing plant implementation

Completed:

  • Miscellaneous environment effects

Art/Animation

*Concept

In progress:

  • Melee from Palepeaks:

  • Zed companions visual flair

  • Occultist redesign

  • New faces for DAMN I Love Indonesia character

Completed:

  • Tank from Copperhead

  • Homescreen background Forest

  • Maud new artifacts

  • Homescreen desert background

*Character

In progress:

  • Tank from Copperhead

  • Outcast Alchemist

completed:

  • Face retouch

    • Shiv

  • Healer from Copperhead

Texture

In progress:

  • Copperhead Healer

  • Zandwulf textures

Completed:

  • Bogzar textures

  • Moloch textures

  • Dakk textures

  • Shiv playable character

Environment

In progress:

  • C2Q2 Lighting

  • CaveAssets Play Area CavePlatform

  • C3Q1 Cave

Completed:

  • CaveAssets CavePlatform

  • Herbs

Programmers

General:

  • Code cleanups (warning review)

  • Weighted chance of running skill

  • Enemy skill sequence

  • Ability caster refactor

  • Game version block pop-up

  • Destructible object

  • Login screen UI

  • Quest screen UI

Back-end:

  • Daily rewards (log-in log-out history)

Features:

  • Companion AI re-introduction

  • Equipment level & awakening

  • Blockchain integration

  • Mini boss system

Bug fix:

  • Loading menu scene freeze

Last updated