Project SEED
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April 17, 2023

Designers

In progress:
  • new level designs
  • revamped AI designs
  • game balancing design
  • game economy design

UI/UX

In progress
  • Cutscene cinematic video
  • Character detail & party management background (UI assets)
  • Home screen (UX flow)
Completed:
  • Equipment Management screen
    • equipment management &detail screen
    • equipment. level up
    • equip awakening
  • Login screen (UX flow & UI assets)
  • Quest screen (quest & mission selection screen)

VFX

In progress:
  • Light beam
  • Healing Ray
  • Moon Shot
  • One-time healing plant implementation
Completed:
  • Miscellaneous environment effects

Art/Animation

*Concept
In progress:
  • Melee from Palepeaks:
  • Zed companions visual flair
  • Occultist redesign
  • New faces for DAMN I Love Indonesia character
Completed:
  • Tank from Copperhead
  • Homescreen background Forest
  • Maud new artifacts
  • Homescreen desert background
*Character
In progress:
  • Tank from Copperhead
  • Outcast Alchemist
completed:
  • Face retouch
    • Shiv
  • Healer from Copperhead

Texture

In progress:
  • Copperhead Healer
  • Zandwulf textures
Completed:
  • Bogzar textures
  • Moloch textures
  • Dakk textures
  • Shiv playable character

Environment

In progress:
  • C2Q2 Lighting
  • CaveAssets Play Area CavePlatform
  • C3Q1 Cave
Completed:
  • CaveAssets CavePlatform
  • Herbs

Programmers

General:
  • Code cleanups (warning review)
  • Weighted chance of running skill
  • Enemy skill sequence
  • Ability caster refactor
  • Game version block pop-up
  • Destructible object
  • Login screen UI
  • Quest screen UI
Back-end:
  • Daily rewards (log-in log-out history)
Features:
  • Companion AI re-introduction
  • Equipment level & awakening
  • Blockchain integration
  • Mini boss system
Bug fix:
  • Loading menu scene freeze