January 30, 2023

Designers

This Week

  • Work on story dialog system implementation

  • Work on new bespoke level design

  • Work on AI design + Implementation

  • Work on playfab data setup

  • Work on deck slide

Next Week

  • Work on deck slide

  • Localization item keys

  • Continue implementation of story system

  • Continue to put levels together in the new level system

  • Continue AI Setup development

  • Continue work on new bespoke level designs

UI/UX

  • Friend system

  • Daily Login

  • Chat system

  • Mail System

  • Party System

  • Companion Recruitment System

  • Companion Level Up System

  • Companion awakening System

  • Map system (Dungeon map selection)

Art/Animation

*Character

In progress:

  • Lenora's Expression for Player Animated Skill

  • Healer type companion

  • Nature element zed Armor

  • Tank type from inheritance - light element

Completed:

  • Melee type companion

  • Brachoptera Armor

*Concept

In progress:

  • Strix's light VFX concepts

  • Carnivorous plants (Forest biome)

  • Ranged DPS from Palepeaks

  • Melee DPS from Inheritance

Completed:

  • Tank character from Inheritance (light element)

  • Ranged DPS from Inheritance (light element)

  • Ranged DPS from Inheritance (dark element)

  • Second environment overpaint

  • Dakk's dark vfx

  • Improvements for the tutorial environment

Environment

In progress:

  • Chapter1Quest_2 Map

  • Desert Plants

Completed:

  • Prototype new Environment looks

  • Chapter1Quest_1 Map

  • unity cinemachine workflow

  • Prefab Boss Crystals zeds

  • Act 2 - Dryrock Arena (location)

Texture

In progress:

  • NPC Carlisle

  • Nature Element Zed - Snow Biome

Completed:

  • Doge

  • Tank type companion

  • Melee type companion

Programmers

  • Ultra-Skill (need adjustment on Cinemachine)

  • New Scenario Load (Using separated Env and Core Scene)

  • Adjust Unity class to to use Shared Library

  • Split Assembly Definition (15 new assembly)

  • Map-Streamed Layout Core

  • Playfab Catalog Editor (edit playfab catalog data in unity) cc Chua Kok Tung

  • Visual Provider (Move visual data to Addressable [Item Icon, Item Model])

  • Firebase Remote Config (Unity RC will be removed)

  • Adjust PopupSystem for Potrait

  • Remove OpenWorldGenerator (obsolete)

  • Remove MultiplayerManagaerPun (obsolete)

  • Alignment new backend code standard (everything use dynamic previously causing headache)

  • PlayfabControllerV2 (handle all game data)

  • Adjust UICurrencyText (to use PlayfabControllerV2)

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