January 30, 2023

This Week
- Work on story dialog system implementation
- Work on new bespoke level design
- Work on AI design + Implementation
- Work on playfab data setup
- Work on deck slide
Next Week
- Work on deck slide
- Localization item keys
- Continue implementation of story system
- Continue to put levels together in the new level system
- Continue AI Setup development
- Continue work on new bespoke level designs
- Friend system
- Daily Login
- Chat system
- Mail System
- Party System
- Companion Recruitment System
- Companion Level Up System
- Companion awakening System
- Map system (Dungeon map selection)
*Character
In progress:
- Lenora's Expression for Player Animated Skill
- Healer type companion
- Nature element zed Armor
- Tank type from inheritance - light element
Completed:
- Melee type companion
- Brachoptera Armor
*Concept
In progress:
- Strix's light VFX concepts
- Carnivorous plants (Forest biome)
- Ranged DPS from Palepeaks
- Melee DPS from Inheritance
Completed:
- Tank character from Inheritance (light element)
- Ranged DPS from Inheritance (light element)
- Ranged DPS from Inheritance (dark element)
- Second environment overpaint
- Dakk's dark vfx
- Improvements for the tutorial environment
In progress:
- Chapter1Quest_2 Map
- Desert Plants
Completed:
- Prototype new Environment looks
- Chapter1Quest_1 Map
- unity cinemachine workflow
- Prefab Boss Crystals zeds
- Act 2 - Dryrock Arena (location)
In progress:
- NPC Carlisle
- Nature Element Zed - Snow Biome
Completed:
- Doge
- Tank type companion
- Melee type companion
- Ultra-Skill (need adjustment on Cinemachine)
- New Scenario Load (Using separated Env and Core Scene)
- Adjust Unity class to to use Shared Library
- Split Assembly Definition (15 new assembly)
- Map-Streamed Layout Core
- Playfab Catalog Editor (edit playfab catalog data in unity) cc Chua Kok Tung
- Visual Provider (Move visual data to Addressable [Item Icon, Item Model])
- Firebase Remote Config (Unity RC will be removed)
- Adjust PopupSystem for Potrait
- Remove OpenWorldGenerator (obsolete)
- Remove MultiplayerManagaerPun (obsolete)
- Alignment new backend code standard (everything use dynamic previously causing headache)
- PlayfabControllerV2 (handle all game data)
- Adjust UICurrencyText (to use PlayfabControllerV2)
Last modified 3mo ago