Project SEED
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April 29, 2022

Game Design

  • Complete Zed inventory UI mockup
  • Tested linear map gen
  • Updated skill/Zed documentation
  • Working on quests using quest map system
  • Finalized stats growth and testing values using combat calculator
  • Worked on tiles for level

Art/Animation

*Environment & Unity
In progress:
  • Decals ground texture
  • Zeds crytal
  • Terrain texture
Done:
  • High model Hunter's Heaven
  • Wooden Barriers Model & Texture
  • Texture Boneyard system
*3D characters
In progress:
  • Abraham
  • Male old pedestrian
  • Jarvis corpse
  • Child pedestrian
Done:
  • The alchemist
  • The medicine crafter
  • Lorna
*Concept
In progress:
  • NPC messenger
  • Brachoptera Zed
  • Weapons texturing
  • Environment textures
Done:
  • Female old pedestrian
  • Male old pedestrian
  • Mornium zed
  • Lenora loading screen bigger
  • Rammum loading screen
  • Elite crystals and texture for Zandwulf, Oris, Rammum, Bogzar
*Texture art
In progress:
  • Tiffany Armor
  • Zandwulf bow
  • Fractal Zandwulf
  • Kanid Bow
  • Fractal Kanid Bow
Done:
  • Tiffany skin
  • Pedestrian males
  • Updated Oris
  • Updated Raydium Moloch bow
  • Updated Moloch sword
  • Updated Raydum Strix

Programming

Work in progress:
  • Crafting and Upgrading UI update
  • Map System UI
  • Minimap fixes
  • Scenario file updates (for Addressables)
  • Companion AI enhancement
  • Animation Test scene updates
  • NFT import on PlayFab
  • Various small fixes

Blockchain

Worked on:
  • Solana minter
  • BSC marketplace
  • New Project SEED website
  • Unity to Blockchain integration