April 29, 2022

Game Design

  • Complete Zed inventory UI mockup

  • Tested linear map gen

  • Updated skill/Zed documentation

  • Working on quests using quest map system

  • Finalized stats growth and testing values using combat calculator

  • Worked on tiles for level

Art/Animation

*Environment & Unity

In progress:

  • Decals ground texture

  • Zeds crytal

  • Terrain texture

Done:

  • High model Hunter's Heaven

  • Wooden Barriers Model & Texture

  • Texture Boneyard system

*3D characters

In progress:

  • Abraham

  • Male old pedestrian

  • Jarvis corpse

  • Child pedestrian

Done:

  • The alchemist

  • The medicine crafter

  • Lorna

*Concept

In progress:

  • NPC messenger

  • Brachoptera Zed

  • Weapons texturing

  • Environment textures

Done:

  • Female old pedestrian

  • Male old pedestrian

  • Mornium zed

  • Lenora loading screen bigger

  • Rammum loading screen

  • Elite crystals and texture for Zandwulf, Oris, Rammum, Bogzar

*Texture art

In progress:

  • Tiffany Armor

  • Zandwulf bow

  • Fractal Zandwulf

  • Kanid Bow

  • Fractal Kanid Bow

Done:

  • Tiffany skin

  • Pedestrian males

  • Updated Oris

  • Updated Raydium Moloch bow

  • Updated Moloch sword

  • Updated Raydum Strix

Programming

Work in progress:

  • Crafting and Upgrading UI update

  • Map System UI

  • Minimap fixes

  • Scenario file updates (for Addressables)

  • Companion AI enhancement

  • Animation Test scene updates

  • NFT import on PlayFab

  • Various small fixes

Blockchain

Worked on:

  • Solana minter

  • BSC marketplace

  • New Project SEED website

  • Unity to Blockchain integration

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