March 14, 2023
Last updated
Last updated
In progress:
Work on new gameplay levels
Work on gameplay balancing
Work on various minor bug fixes
Work on game economy design
Work on design tests & adjustments
*Concept
In progress:
Character emotions: Copperhead messenger
Melee from Palepeaks
Healer from Copperhead
Vertical loading screen
Completed:
Character emotions: Ilan, Lorna, Percival
*Character
In progress:
NPC brute
Ranged from Inheritance - dark element
Ranged DPS from Copperhead
Completed:
Ranged DPS type from Palepeaks
Healer from Inheritance - nature element
In progress:
Carnivorous plants - Forest biome
Tutorial Map
Completed:
Alien-looking plant with bulbs - Forest biome
C2Q1 with Lighting
In progress:
Quiritor armor
Ranged DPS from Palepeaks
Completed:
Range DPS from inheritance
NPC Tetch
Abigail
Beilrim Sword
General Improvements:
Enhanced skill button (when abilities are activated)
Player direction indicator shader
Dedicated scene for loading addressables dependencies
Built-in purchase for Playfab
Swipe-dash invulnerability & cooldown adjustments
Code, scripts and branches cleanups
New rig and animation import (Bogzar, Dakk, Lenora)
FEEL implementation & testing (camera shake, post-processing & audio feedback)
BGM system adjustments
Ability system refactoring
New inventory UI
Mockup for skill activation
Camera adjustments
Importing internal asset
Back end:
Daily rewards system
Saving players' last login in the database
Rewards progress
Alternative payments for Shill & O2
Features:
Shill usage in-game WIP
Status modifier effect WIP
Bug Fixes:
End-of-quest dialogue issue
Skill banner shader conflict
Dialogue quest appears when player dies
Inconsistent facing direction during attacks
Elite Zandwulf swipe lacks texture
Addressable missing reference
Code-stripping error
Android plugin error