March 14, 2023

In progress:
- Work on new gameplay levels
- Work on gameplay balancing
- Work on various minor bug fixes
- Work on game economy design
- Work on design tests & adjustments
*Concept
In progress:
- Character emotions: Copperhead messenger
- Melee from Palepeaks
- Healer from Copperhead
- Vertical loading screen
Completed:
- Character emotions: Ilan, Lorna, Percival
*Character
In progress:
- NPC brute
- Ranged from Inheritance - dark element
- Ranged DPS from Copperhead
Completed:
- Ranged DPS type from Palepeaks
- Healer from Inheritance - nature element
In progress:
- Carnivorous plants - Forest biome
- Tutorial Map
Completed:
- Alien-looking plant with bulbs - Forest biome
- C2Q1 with Lighting
In progress:
- Quiritor armor
- Ranged DPS from Palepeaks
Completed:
- Range DPS from inheritance
- NPC Tetch
- Abigail
- Beilrim Sword
General Improvements:
- Enhanced skill button (when abilities are activated)
- Player direction indicator shader
- Dedicated scene for loading addressables dependencies
- Built-in purchase for Playfab
- Swipe-dash invulnerability & cooldown adjustments
- Code, scripts and branches cleanups
- New rig and animation import (Bogzar, Dakk, Lenora)
- FEEL implementation & testing (camera shake, post-processing & audio feedback)
- BGM system adjustments
- Ability system refactoring
- New inventory UI
- Mockup for skill activation
- Camera adjustments
- Importing internal asset
Back end:
- Daily rewards system
- Saving players' last login in the database
- Rewards progress
- Alternative payments for Shill & O2
Features:
- Shill usage in-game WIP
- Status modifier effect WIP
Bug Fixes:
- End-of-quest dialogue issue
- Skill banner shader conflict
- Dialogue quest appears when player dies
- Inconsistent facing direction during attacks
- Elite Zandwulf swipe lacks texture
- Addressable missing reference
- Code-stripping error
- Android plugin error
Last modified 2mo ago