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May 7, 2022

Game Design

  • Continued working on quest set up
  • Completed demo scene set up
  • Continued working on tiles making
  • Continued working on stats allocation
  • Hub world fixes
  • Skills setup

Art/Animation

*Environment & Unity
In progress:
  • Texture Oris camp
  • Hub World terrain texture
  • Elite Dakk
Done:
  • Terrain texture
  • Tile Decoration
  • Hub World Decoration
  • Decals texture
  • NPC Cook
  • Elite Bogzar/Zandwulf/Oris/Kanid/Rammum
  • Texture Moloch nest
*3D characters
In progress:
  • Female old pedestrian
  • Female pedestrian lowpoly
  • Jarvis corpse
  • Armor tech 1
  • Morph targets
Done:
  • Abraham
  • Male old pedestrian
  • Child pedestrian
*Concept
In progress:
  • Cyborg-sloth zed
  • NPC messenger
  • Outcasts camp 3D texturing
  • Grass textures for the ground
  • Bogzar loading screen
Done:
  • Brachoptera Zed
  • Elites Dakk and Bogzar
  • New textures for the ground
  • Kanid loading screen illustration
  • More weapons texturing
*Texture art
In progress:
  • Ilan (NPC)
Done:
  • The Cook (NPC)
  • Zandwulf bow
  • Fractal Zandwulf
  • Kanid Bow
  • Fractal Kanid Bow
  • Komogon Bow
  • Raydium Moloch Bow & Sword revision

Programming

  • EXPO build
  • Companion Zed update
  • Playfab code migration to Azure
  • Item upgrade
  • Various small fixes