May 7, 2022

Game Design

  • Continued working on quest set up

  • Completed demo scene set up

  • Continued working on tiles making

  • Continued working on stats allocation

  • Hub world fixes

  • Skills setup

Art/Animation

*Environment & Unity

In progress:

  • Texture Oris camp

  • Hub World terrain texture

  • Elite Dakk

Done:

  • Terrain texture

  • Tile Decoration

  • Hub World Decoration

  • Decals texture

  • NPC Cook

  • Elite Bogzar/Zandwulf/Oris/Kanid/Rammum

  • Texture Moloch nest

*3D characters

In progress:

  • Female old pedestrian

  • Female pedestrian lowpoly

  • Jarvis corpse

  • Armor tech 1

  • Morph targets

Done:

  • Abraham

  • Male old pedestrian

  • Child pedestrian

*Concept

In progress:

  • Cyborg-sloth zed

  • NPC messenger

  • Outcasts camp 3D texturing

  • Grass textures for the ground

  • Bogzar loading screen

Done:

  • Brachoptera Zed

  • Elites Dakk and Bogzar

  • New textures for the ground

  • Kanid loading screen illustration

  • More weapons texturing

*Texture art

In progress:

  • Ilan (NPC)

Done:

  • The Cook (NPC)

  • Zandwulf bow

  • Fractal Zandwulf

  • Kanid Bow

  • Fractal Kanid Bow

  • Komogon Bow

  • Raydium Moloch Bow & Sword revision

Programming

  • EXPO build

  • Companion Zed update

  • Playfab code migration to Azure

  • Item upgrade

  • Various small fixes

Last updated